From 167141ef151c21d9422d7cf1bd6e30e2e89b6281 Mon Sep 17 00:00:00 2001 From: Ben Buhse Date: Tue, 3 Mar 2026 19:55:01 -0600 Subject: [PATCH] Fix issue where the bar is rendered over fullscreen windows --- src/Window.zig | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/Window.zig b/src/Window.zig index 7ddf85e..c9d48d4 100644 --- a/src/Window.zig +++ b/src/Window.zig @@ -61,6 +61,9 @@ pub const PendingRender = struct { focused: ?bool = null, show: ?bool = null, + + // This could probably be a tagged union and just take *where* to place it (for above/below) + place_top: bool = false, }; pub const DimensionsHint = struct { @@ -328,6 +331,8 @@ pub fn manage(window: *Window) void { const output = window.output orelse break :blk; window.river_window_v1.fullscreen(output.river_output_v1); window.river_window_v1.informFullscreen(); + // We need to do this so the window appears on top of the bar + window.pending_render.place_top = true; } else { window.river_window_v1.exitFullscreen(); window.river_window_v1.informNotFullscreen(); @@ -384,6 +389,10 @@ pub fn render(window: *Window) void { window.river_window_v1.hide(); } } + + if (window.pending_render.place_top) { + window.river_node_v1.placeTop(); + } } fn applyBorders(window: *Window, color: utils.RiverColor) void {