Add clock to the bar
This implements more of the text rendering and a clock was the easiest part. I still need to add the tag bit. I'd also like to hide the tags but still show the clock like beanclock when windows are fullscreened
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5501ccbe26
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29a1c93e6a
4 changed files with 104 additions and 27 deletions
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@ -281,21 +281,21 @@ pub fn initWallpaperLayerSurface(output: *Output) !void {
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const context = output.context;
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const wl_surface: *wl.Surface = try context.wl_compositor.createSurface();
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const wl_surface = try context.wl_compositor.createSurface();
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errdefer wl_surface.destroy();
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// We don't want our surface to have any input region (default is infinite)
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const empty_region: *wl.Region = try context.wl_compositor.createRegion();
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const empty_region = try context.wl_compositor.createRegion();
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defer empty_region.destroy();
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wl_surface.setInputRegion(empty_region);
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// Full surface should be opaque
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const opaque_region: *wl.Region = try context.wl_compositor.createRegion();
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const opaque_region = try context.wl_compositor.createRegion();
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opaque_region.add(0, 0, output.width, output.height);
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defer opaque_region.destroy();
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wl_surface.setOpaqueRegion(opaque_region);
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const layer_surface: *zwlr.LayerSurfaceV1 = try context.zwlr_layer_shell_v1.getLayerSurface(wl_surface, output.wl_output, .background, "beansprout-wallpaper");
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const layer_surface = try context.zwlr_layer_shell_v1.getLayerSurface(wl_surface, output.wl_output, .background, "beansprout-wallpaper");
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layer_surface.setExclusiveZone(-1);
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layer_surface.setAnchor(.{ .top = true, .right = true, .bottom = true, .left = true });
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@ -395,7 +395,7 @@ pub fn renderWallpaper(output: *Output) !void {
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const pix = pixman.Image.createBitsNoClear(image_format, image_width, image_height, image_data, image_stride) orelse {
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log.err("Failed to copy the wallpaper image for rendering", .{});
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return error.ImageCopyError;
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return error.FailedToCreatePixmanImage;
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};
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defer _ = pix.unref();
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