Create utils.Rect struct for geometries

Also fixed a crash that I'm really not sure how I didn't have happen
before during Output.create()

Right now, only Window is updated to use Rect. I'll try updating all
instances of x,y,width,height combo to use it.
This commit is contained in:
Ben Buhse 2026-02-16 17:16:25 -06:00
commit 5333b4cbe0
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7 changed files with 141 additions and 129 deletions

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@ -341,10 +341,9 @@ const XkbBinding = struct {
const window = seat.focused_window orelse return;
if (!window.floating) return;
window.float_x += dx;
window.float_y += dy;
window.pending_render.x = window.float_x;
window.pending_render.y = window.float_y;
window.floating_rect.x += dx;
window.floating_rect.y += dy;
window.pending_render.position = .{ .x = window.floating_rect.x, .y = window.floating_rect.y };
context.wm.river_window_manager_v1.manageDirty();
}
@ -353,13 +352,12 @@ const XkbBinding = struct {
const window = seat.focused_window orelse return;
if (!window.floating) return;
const new_width: i32 = @as(i32, window.float_width) + dw;
const new_height: i32 = @as(i32, window.float_height) + dh;
window.float_width = @intCast(@max(50, new_width));
window.float_height = @intCast(@max(50, new_height));
const new_width: i32 = @as(i32, window.floating_rect.width) + dw;
const new_height: i32 = @as(i32, window.floating_rect.height) + dh;
window.floating_rect.width = @intCast(@max(50, new_width));
window.floating_rect.height = @intCast(@max(50, new_height));
window.pending_manage.width = window.float_width;
window.pending_manage.height = window.float_height;
window.pending_manage.dimensions = .{ .width = window.floating_rect.width, .height = window.floating_rect.height };
context.wm.river_window_manager_v1.manageDirty();
}
@ -369,10 +367,9 @@ const XkbBinding = struct {
if (!window.floating) return;
const output = window.output orelse return;
window.float_x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.float_width, 2);
window.float_y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.float_height, 2);
window.pending_render.x = window.float_x;
window.pending_render.y = window.float_y;
window.floating_rect.x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.floating_rect.width, 2);
window.floating_rect.y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.floating_rect.height, 2);
window.pending_render.position = .{ .x = window.floating_rect.x, .y = window.floating_rect.y };
context.wm.river_window_manager_v1.manageDirty();
}