Create utils.Rect struct for geometries
Also fixed a crash that I'm really not sure how I didn't have happen before during Output.create() Right now, only Window is updated to use Rect. I'll try updating all instances of x,y,width,height combo to use it.
This commit is contained in:
parent
5922107579
commit
5333b4cbe0
7 changed files with 141 additions and 129 deletions
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@ -2,7 +2,6 @@
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These are in rough order of my priority, though no promises I do them in this order.
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- [ ] Make a Rect struct to combine x, y, width, and height
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- [ ] Support window rules (float/tags/SSD by app-id/title)
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- [ ] Support overriding config location
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- [ ] Support configuring primary vs secondary stack side
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@ -31,3 +30,4 @@ These are in rough order of my priority, though no promises I do them in this or
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- [x] Implement a river-tag-overlay clone
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- [x] Add options to the tag overlay
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- [x] Add options to the bar
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- [x] Make a Rect struct to combine x, y, width, and height
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@ -15,7 +15,7 @@ timezone: zeit.timezone.TimeZone,
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options: Options,
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fcft_fonts: *fcft.Font,
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font_scale: u31,
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font_scale: u31 = 1,
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output: *Output,
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@ -366,6 +366,7 @@ fn getFcftFonts(fonts: []const u8, scale: u31) !*fcft.Font {
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while (it.next()) |font| {
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if (scale > 1) {
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// If scale >1, we append :dpi so we can scale the font
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log.debug("bwbuhse {d} {d}", .{ base_dpi, scale });
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const scaled = try arena_alloc.dupeZ(
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u8,
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try std.fmt.allocPrint(arena_alloc, "{s}:dpi={}", .{ font, @as(u32, base_dpi) * scale }),
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@ -92,34 +92,34 @@ pub fn create(context: *Context, river_output_v1: *river.OutputV1) !*Output {
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var output = try utils.gpa.create(Output);
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errdefer utils.gpa.destroy(output);
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var bar = if (context.config.bar_config) |bar_config| blk: {
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break :blk Bar.init(context, output, bar_config.toBarOptions()) catch |e| {
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log.err("Failed to create a bar: {}", .{e});
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break :blk null;
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};
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} else null;
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errdefer if (bar) |*b| b.deinit();
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var tag_overlay = if (context.config.tag_overlay_config) |tag_overlay_config| blk: {
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break :blk TagOverlay.init(context, output, tag_overlay_config.toTagOverlayOptions()) catch |e| {
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log.err("Failed to create a tag overlay: {}", .{e});
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break :blk null;
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};
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} else null;
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errdefer if (tag_overlay) |*to| to.deinit();
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output.* = .{
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.context = context,
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.river_output_v1 = river_output_v1,
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.river_layer_shell_output_v1 = try context.river_layer_shell_v1.getOutput(river_output_v1),
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.bar = bar,
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.tag_overlay = tag_overlay,
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.bar = null,
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.tag_overlay = null,
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.primary_count = context.config.primary_count,
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.primary_ratio = context.config.primary_ratio,
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.windows = undefined, // we will initialize this shortly
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.link = undefined, // Handled by the wl.list
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};
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output.bar = if (context.config.bar_config) |bar_config| blk: {
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break :blk Bar.init(context, output, bar_config.toBarOptions()) catch |e| {
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log.err("Failed to create a bar: {}", .{e});
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break :blk null;
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};
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} else null;
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errdefer if (output.bar) |*b| b.deinit();
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output.tag_overlay = if (context.config.tag_overlay_config) |tag_overlay_config| blk: {
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break :blk TagOverlay.init(context, output, tag_overlay_config.toTagOverlayOptions()) catch |e| {
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log.err("Failed to create a tag overlay: {}", .{e});
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break :blk null;
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};
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} else null;
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errdefer if (output.tag_overlay) |*to| to.deinit();
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output.windows.init();
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output.river_output_v1.setListener(*Output, riverOutputListener, output);
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@ -666,10 +666,11 @@ fn calculatePrimaryStackLayout(output: *Output) void {
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// Single window: maximize and return early
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if (active_count == 1) {
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const window: *Window = @fieldParentPtr("active_list_node", active_list.popFirst().?);
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window.pending_render.x = output_x + border_width;
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window.pending_render.y = output_y + border_width;
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window.pending_manage.width = output_width - 2 * border_width;
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window.pending_manage.height = output_height - 2 * border_width;
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window.pending_render.position = .{ .x = output_x + border_width, .y = output_y + border_width };
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window.pending_manage.dimensions = .{
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.width = output_width - 2 * border_width,
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.height = output_height - 2 * border_width,
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};
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window.pending_manage.maximized = true;
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return;
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}
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@ -700,34 +701,44 @@ fn calculatePrimaryStackLayout(output: *Output) void {
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if (i < primary_count) {
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// Primary window(s) - right side
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window.pending_render.x = output_x + @as(i32, stack_width);
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window.pending_render.y = output_y + @as(i32, i) * @as(i32, primary_height);
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window.pending_manage.width = primary_width;
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window.pending_render.position = .{
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.x = output_x + @as(i32, stack_width),
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.y = output_y + @as(i32, i) * @as(i32, primary_height),
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};
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const pending_width = primary_width;
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// Last primary window gets remaining height to avoid gaps from integer division
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if (i == primary_count - 1) {
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window.pending_manage.height = output_height - i * primary_height;
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} else {
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window.pending_manage.height = primary_height;
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}
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const pending_height = if (i == primary_count - 1)
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output_height - i * primary_height
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else
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primary_height;
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window.pending_manage.dimensions = .{
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.width = pending_width,
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.height = pending_height,
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};
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} else {
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// Stack window(s) - left side
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const stack_index = i - primary_count;
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window.pending_render.x = output_x;
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window.pending_render.y = output_y + @as(i32, stack_index) * @as(i32, stack_height);
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window.pending_manage.width = stack_width;
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window.pending_render.position = .{
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.x = output_x,
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.y = output_y + @as(i32, stack_index) * @as(i32, stack_height),
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};
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const pending_width = stack_width;
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// Last stack window gets remaining height to avoid gaps from integer division
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if (stack_index == stack_count - 1) {
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window.pending_manage.height = output_height - stack_index * stack_height;
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} else {
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window.pending_manage.height = stack_height;
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}
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const pending_height = if (stack_index == stack_count - 1)
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output_height - stack_index * stack_height
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else
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stack_height;
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window.pending_manage.dimensions = .{
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.width = pending_width,
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.height = pending_height,
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};
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}
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// Make space for borders
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window.pending_manage.height.? -= 2 * border_width;
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window.pending_manage.width.? -= 2 * border_width;
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window.pending_render.x.? += border_width;
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window.pending_render.y.? += border_width;
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window.pending_manage.dimensions.?.height -= 2 * border_width;
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window.pending_manage.dimensions.?.width -= 2 * border_width;
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window.pending_render.position.?.x += border_width;
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window.pending_render.position.?.y += border_width;
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}
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// Make sure we went through the whole list
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45
src/Seat.zig
45
src/Seat.zig
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@ -201,8 +201,9 @@ pub fn manage(seat: *Seat) void {
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// Warp pointer to center of focused window;
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// because the x and y coords are set during render, we need to check if
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// there are new coordinates in window.pending_render.
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const pointer_x: i32 = (window.pending_render.x orelse window.x) + @divFloor(window.width, 2);
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const pointer_y: i32 = (window.pending_render.y orelse window.y) + @divFloor(window.height, 2);
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const pos = window.pending_render.position;
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const pointer_x: i32 = (if (pos) |p| p.x else window.rect.x) + @divFloor(window.rect.width, 2);
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const pointer_y: i32 = (if (pos) |p| p.y else window.rect.y) + @divFloor(window.rect.height, 2);
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seat.river_seat_v1.pointerWarp(pointer_x, pointer_y);
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}
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}
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@ -216,8 +217,8 @@ pub fn manage(seat: *Seat) void {
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seat.pointer_op = .{
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.move = .{
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.window = window,
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.start_x = window.float_x,
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.start_y = window.float_y,
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.start_x = window.floating_rect.x,
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.start_y = window.floating_rect.y,
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},
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};
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seat.river_seat_v1.opStartPointer();
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seat.pointer_op = .{
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.resize = .{
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.window = req.window,
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.start_width = req.window.float_width,
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.start_height = req.window.float_height,
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.start_x = req.window.float_x,
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.start_y = req.window.float_y,
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.start_width = req.window.floating_rect.width,
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.start_height = req.window.floating_rect.height,
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.start_x = req.window.floating_rect.x,
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.start_y = req.window.floating_rect.y,
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.edges = req.edges,
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},
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};
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@ -247,10 +248,12 @@ pub fn manage(seat: *Seat) void {
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switch (seat.pointer_op) {
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.none => {},
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.move => |op| {
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op.window.float_x = op.start_x + delta.dx;
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op.window.float_y = op.start_y + delta.dy;
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op.window.pending_render.x = op.window.float_x;
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op.window.pending_render.y = op.window.float_y;
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op.window.floating_rect.x = op.start_x + delta.dx;
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op.window.floating_rect.y = op.start_y + delta.dy;
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op.window.pending_render.position = .{
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.x = op.window.floating_rect.x,
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.y = op.window.floating_rect.y,
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};
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},
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.resize => |op| {
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var new_width: i32 = op.start_width;
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@ -277,17 +280,19 @@ pub fn manage(seat: *Seat) void {
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new_width = @max(new_width, min_size);
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new_height = @max(new_height, min_size);
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op.window.float_width = @intCast(new_width);
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op.window.float_height = @intCast(new_height);
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op.window.float_x = new_x;
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op.window.float_y = new_y;
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op.window.floating_rect.width = @intCast(new_width);
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op.window.floating_rect.height = @intCast(new_height);
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op.window.floating_rect.x = new_x;
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op.window.floating_rect.y = new_y;
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op.window.river_window_v1.proposeDimensions(
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op.window.float_width,
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op.window.float_height,
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op.window.floating_rect.width,
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op.window.floating_rect.height,
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);
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op.window.pending_render.x = op.window.float_x;
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op.window.pending_render.y = op.window.float_y;
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op.window.pending_render.position = .{
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.x = op.window.floating_rect.x,
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.y = op.window.floating_rect.y,
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};
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},
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}
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}
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@ -9,11 +9,12 @@ context: *Context,
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river_window_v1: *river.WindowV1,
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river_node_v1: *river.NodeV1,
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// TODO: Could switch this to a Rect { x, y, width, height }
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width: u31 = 0,
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height: u31 = 0,
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x: i32 = 0,
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y: i32 = 0,
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rect: utils.Rect = .{
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.width = 0,
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.height = 0,
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.x = 0,
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.y = 0,
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},
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fullscreen: bool = false,
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maximized: bool = false,
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@ -22,10 +23,12 @@ tags: u32 = 0x0001,
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output: ?*Output,
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floating: bool = false,
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float_width: u31 = 0,
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float_height: u31 = 0,
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float_x: i32 = 0,
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float_y: i32 = 0,
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floating_rect: utils.Rect = .{
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.width = 0,
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.height = 0,
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.x = 0,
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.y = 0,
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},
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initialized: bool = false,
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@ -41,8 +44,7 @@ active_list_node: DoublyLinkedList.Node = .{},
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link: wl.list.Link,
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pub const PendingManage = struct {
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width: ?u31 = null,
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height: ?u31 = null,
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dimensions: ?struct { width: u31, height: u31 } = null,
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fullscreen: ?bool = null,
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maximized: ?bool = null,
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@ -59,8 +61,10 @@ pub const PendingManage = struct {
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};
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pub const PendingRender = struct {
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x: ?i32 = null,
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y: ?i32 = null,
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position: ?struct {
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x: i32,
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y: i32,
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} = null,
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focused: ?bool = null,
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@ -142,8 +146,7 @@ fn windowListener(river_window_v1: *river.WindowV1, event: river.WindowV1.Event,
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.dimensions => |ev| {
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// Protocol guarantees that width and height are strictly greater than zero
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assert(ev.width > 0 and ev.height > 0);
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window.pending_manage.width = @intCast(ev.width);
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window.pending_manage.height = @intCast(ev.height);
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window.pending_manage.dimensions = .{ .width = @intCast(ev.width), .height = @intCast(ev.height) };
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},
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.dimensions_hint => {
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// TODO: Maybe could use this for floating windows
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@ -183,40 +186,37 @@ pub fn manage(window: *Window) void {
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// Let the window know it isn't tiled
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river_window_v1.setTiled(.{});
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if (window.float_width == 0) {
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if (window.floating_rect.width == 0) {
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// Never floated before; use 75% of usable area, centered on output
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if (window.output) |output| {
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window.float_width = @divFloor(output.usable_width * 3, 4);
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window.float_height = @divFloor(output.usable_height * 3, 4);
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window.float_x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.float_width, 2);
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window.float_y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.float_height, 2);
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window.floating_rect.width = @divFloor(output.usable_width * 3, 4);
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window.floating_rect.height = @divFloor(output.usable_height * 3, 4);
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window.floating_rect.x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.floating_rect.width, 2);
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window.floating_rect.y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.floating_rect.height, 2);
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} else {
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window.float_width = window.width;
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window.float_height = window.height;
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window.floating_rect.width = window.rect.width;
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window.floating_rect.height = window.rect.height;
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}
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river_window_v1.proposeDimensions(window.float_width, window.float_height);
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} else {
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// Window has floated before; re-use its old dimensions
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river_window_v1.proposeDimensions(window.float_width, window.float_height);
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}
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window.pending_render.x = window.float_x;
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window.pending_render.y = window.float_y;
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river_window_v1.proposeDimensions(window.floating_rect.width, window.floating_rect.height);
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window.pending_render.position = .{
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.x = window.floating_rect.x,
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.y = window.floating_rect.y,
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};
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} else {
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river_window_v1.setTiled(.{ .top = true, .bottom = true, .left = true, .right = true });
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// Save floating dimensions in case the window gets floated again
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window.float_width = window.width;
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window.float_height = window.height;
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window.float_x = window.x;
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window.float_y = window.y;
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window.floating_rect.width = window.rect.width;
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window.floating_rect.height = window.rect.height;
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window.floating_rect.x = window.rect.x;
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window.floating_rect.y = window.rect.y;
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}
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}
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// Layout (pre-computed by WindowManager.calculatePrimaryStackLayout())
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if (pending_manage.width) |new_width| {
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if (pending_manage.height) |new_height| {
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window.width = new_width;
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window.height = new_height;
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window.river_window_v1.proposeDimensions(new_width, new_height);
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}
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if (pending_manage.dimensions) |dimensions| {
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window.rect.width = dimensions.width;
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window.rect.height = dimensions.height;
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window.river_window_v1.proposeDimensions(dimensions.width, dimensions.height);
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}
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// Fullscreen and maximize operations
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if (pending_manage.fullscreen) |fullscreen| blk: {
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@ -257,19 +257,10 @@ pub fn manage(window: *Window) void {
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pub fn render(window: *Window) void {
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defer window.pending_render = .{};
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// TODO: We probably could just move these back to pending_manage and have PendingRiver.new_coords: bool
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// This would also simplify the pointer warp behaviour in Seat.manage()
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if (window.pending_render.x) |new_x| {
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if (window.pending_render.y) |new_y| {
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window.x = new_x;
|
||||
window.y = new_y;
|
||||
|
||||
window.river_node_v1.setPosition(window.x, window.y);
|
||||
} else {
|
||||
log.err("Window.pending_render with only x set", .{});
|
||||
}
|
||||
} else if (window.pending_render.y) |_| {
|
||||
log.err("Window.pending_render with only y set", .{});
|
||||
if (window.pending_render.position) |position| {
|
||||
window.rect.x = position.x;
|
||||
window.rect.y = position.y;
|
||||
window.river_node_v1.setPosition(window.rect.x, window.rect.y);
|
||||
}
|
||||
|
||||
// Set borders
|
||||
|
|
|
|||
|
|
@ -341,10 +341,9 @@ const XkbBinding = struct {
|
|||
const window = seat.focused_window orelse return;
|
||||
if (!window.floating) return;
|
||||
|
||||
window.float_x += dx;
|
||||
window.float_y += dy;
|
||||
window.pending_render.x = window.float_x;
|
||||
window.pending_render.y = window.float_y;
|
||||
window.floating_rect.x += dx;
|
||||
window.floating_rect.y += dy;
|
||||
window.pending_render.position = .{ .x = window.floating_rect.x, .y = window.floating_rect.y };
|
||||
context.wm.river_window_manager_v1.manageDirty();
|
||||
}
|
||||
|
||||
|
|
@ -353,13 +352,12 @@ const XkbBinding = struct {
|
|||
const window = seat.focused_window orelse return;
|
||||
if (!window.floating) return;
|
||||
|
||||
const new_width: i32 = @as(i32, window.float_width) + dw;
|
||||
const new_height: i32 = @as(i32, window.float_height) + dh;
|
||||
window.float_width = @intCast(@max(50, new_width));
|
||||
window.float_height = @intCast(@max(50, new_height));
|
||||
const new_width: i32 = @as(i32, window.floating_rect.width) + dw;
|
||||
const new_height: i32 = @as(i32, window.floating_rect.height) + dh;
|
||||
window.floating_rect.width = @intCast(@max(50, new_width));
|
||||
window.floating_rect.height = @intCast(@max(50, new_height));
|
||||
|
||||
window.pending_manage.width = window.float_width;
|
||||
window.pending_manage.height = window.float_height;
|
||||
window.pending_manage.dimensions = .{ .width = window.floating_rect.width, .height = window.floating_rect.height };
|
||||
context.wm.river_window_manager_v1.manageDirty();
|
||||
}
|
||||
|
||||
|
|
@ -369,10 +367,9 @@ const XkbBinding = struct {
|
|||
if (!window.floating) return;
|
||||
const output = window.output orelse return;
|
||||
|
||||
window.float_x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.float_width, 2);
|
||||
window.float_y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.float_height, 2);
|
||||
window.pending_render.x = window.float_x;
|
||||
window.pending_render.y = window.float_y;
|
||||
window.floating_rect.x = output.usable_x + @divFloor(output.usable_width, 2) - @divFloor(window.floating_rect.width, 2);
|
||||
window.floating_rect.y = output.usable_y + @divFloor(output.usable_height, 2) - @divFloor(window.floating_rect.height, 2);
|
||||
window.pending_render.position = .{ .x = window.floating_rect.x, .y = window.floating_rect.y };
|
||||
context.wm.river_window_manager_v1.manageDirty();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,6 +12,13 @@ pub const RiverColor = struct {
|
|||
alpha: u32,
|
||||
};
|
||||
|
||||
pub const Rect = struct {
|
||||
width: u31,
|
||||
height: u31,
|
||||
x: i32,
|
||||
y: i32,
|
||||
};
|
||||
|
||||
/// Parse a color in the format 0xRRGGBB or 0xRRGGBBAA and convert it to
|
||||
/// 32-bit color values (used by Window.set_borders in rwm).
|
||||
pub fn parseRgba(s: []const u8) !RiverColor {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue