Add borders to windows; add navigation keybinds
Right now, colors are hardcoded in the Config in main.zig. This commit also adds a couple of new keybinds for navigating between windows. All keybinds are hardcoded as well right now.
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parent
42494ae5d1
commit
578e2f449e
7 changed files with 235 additions and 23 deletions
14
src/Seat.zig
14
src/Seat.zig
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@ -8,7 +8,7 @@ context: *Context,
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seat_v1: *river.SeatV1,
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hovered: ?*Window,
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focused: ?*Window,
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link: wl.list.Link,
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@ -16,7 +16,7 @@ pub fn init(seat: *Seat, context: *Context, river_seat_v1: *river.SeatV1) void {
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seat.* = .{
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.context = context,
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.seat_v1 = river_seat_v1,
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.hovered = null,
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.focused = null,
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.link = undefined, // Handled by the wl.list
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};
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@ -36,7 +36,12 @@ fn seatListener(river_seat_v1: *river.SeatV1, event: river.SeatV1.Event, seat: *
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.pointer_enter => |ev| {
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const window_v1 = ev.window orelse return;
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const window: *Window = @ptrCast(@alignCast(window_v1.getUserData()));
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seat.hovered = window;
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seat.focused = window;
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},
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.window_interaction => |ev| {
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const window_v1 = ev.window orelse return;
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const window: *Window = @ptrCast(@alignCast(window_v1.getUserData()));
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seat.focused = window;
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},
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else => |ev| {
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log.debug("unhandled event: {s}", .{@tagName(ev)});
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@ -45,9 +50,8 @@ fn seatListener(river_seat_v1: *river.SeatV1, event: river.SeatV1.Event, seat: *
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}
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pub fn manage(seat: *Seat) void {
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if (seat.hovered) |window| {
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if (seat.focused) |window| {
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seat.seat_v1.focusWindow(window.window_v1);
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seat.hovered = null;
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}
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}
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