Add borders to windows; add navigation keybinds

Right now, colors are hardcoded in the Config in main.zig.

This commit also adds a couple of new keybinds for navigating between
windows. All keybinds are hardcoded as well right now.
This commit is contained in:
Ben Buhse 2026-01-23 16:23:14 -06:00
commit 578e2f449e
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7 changed files with 235 additions and 23 deletions

View file

@ -4,13 +4,25 @@
const XkbBindings = @This();
pub const Command = union(enum) {
spawn: []const []const u8,
focus_next,
focus_prev,
close_window,
exit,
};
const XkbBinding = struct {
xkb_binding_v1: *river.XkbBindingV1,
command: Command,
context: *Context,
link: wl.list.Link,
fn init(xkb_binding: *XkbBinding, xkb_binding_v1: *river.XkbBindingV1) void {
fn init(xkb_binding: *XkbBinding, xkb_binding_v1: *river.XkbBindingV1, command: Command, context: *Context) void {
xkb_binding.* = .{
.xkb_binding_v1 = xkb_binding_v1,
.command = command,
.context = context,
.link = undefined, // Handled by the wl.list
};
@ -21,10 +33,7 @@ const XkbBinding = struct {
assert(xkb_binding.xkb_binding_v1 == xkb_binding_v1);
switch (event) {
.pressed => {
var child = std.process.Child.init(&.{"foot"}, std.heap.c_allocator);
_ = child.spawn() catch |err| {
log.err("Failed to spawn foot: {}", .{err});
};
xkb_binding.executeCommand();
},
.released => {},
else => |ev| {
@ -32,6 +41,48 @@ const XkbBinding = struct {
},
}
}
fn executeCommand(xkb_binding: *XkbBinding) void {
const context = xkb_binding.context;
switch (xkb_binding.command) {
.spawn => |cmd| {
var child = std.process.Child.init(cmd, std.heap.c_allocator);
_ = child.spawn() catch |err| {
log.err("Failed to spawn foot: {}", .{err});
};
},
.focus_next => {
const seat = context.wm.seats.first() orelse return;
if (seat.focused) |current| {
seat.focused = context.wm.getNextWindow(current);
} else {
// No window focused, focus the first one
seat.focused = context.wm.windows.first();
}
context.wm.window_manager_v1.manageDirty();
},
.focus_prev => {
const seat = context.wm.seats.first() orelse return;
if (seat.focused) |current| {
seat.focused = context.wm.getPrevWindow(current);
} else {
// No window focused, focus the last one
seat.focused = context.wm.windows.last();
}
context.wm.window_manager_v1.manageDirty();
},
.close_window => {
const seat = context.wm.seats.first() orelse return;
if (seat.focused) |window| {
window.window_v1.close();
}
},
.exit => {
// TODO: Disabled while I'm working with river within river :P
// _ = std.process.Child.init(&.{"killall river"}, std.heap.c_allocator);
},
}
}
};
context: *Context,
@ -58,7 +109,7 @@ pub fn getSeat(xkb_bindings: *XkbBindings) *river.SeatV1 {
return seat.seat_v1;
}
pub fn addBinding(xkb_bindings: *XkbBindings, keysym: u32, modifiers: river.SeatV1.Modifiers) void {
pub fn addBinding(xkb_bindings: *XkbBindings, keysym: u32, modifiers: river.SeatV1.Modifiers, command: Command) void {
const seat_v1 = xkb_bindings.getSeat();
const xkb_binding_v1 = xkb_bindings.xkb_bindings_v1.getXkbBinding(seat_v1, keysym, modifiers) catch |err| {
log.err("Failed to get xkb binding: {}", .{err});
@ -66,7 +117,7 @@ pub fn addBinding(xkb_bindings: *XkbBindings, keysym: u32, modifiers: river.Seat
};
const xkb_binding = xkb_bindings.context.allocator.create(XkbBinding) catch @panic("out-of-memory");
xkb_binding.init(xkb_binding_v1);
xkb_binding.init(xkb_binding_v1, command, xkb_bindings.context);
xkb_bindings.bindings.append(xkb_binding);
xkb_binding_v1.enable();