Add layer shell support and fix floating windows
Now, I actually save the river-layer-shell-v1 and keep track of the non-exclusive area. The layout calculation uses the usable area instead of the entire output's geometry. I removed boundary clamping for the floating windows because it was a bit janky when hitting the edges. I'll probably add it back at some point. I also made windows default to 75% of the usable area instead of keeping their tiled size so that maximized windows look decent when floating for the first time. Finally, since I removed the clamping, I added a center_float keybind to center a floating window. If you're cycling through focused windows and one isn't on the screen, you can use the center_float bind to get the window visible again. Replaced all divTrunc with divFloor to be consistent. I think they should all be positive, anyways, so they'd be the same, but I like just having one.
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@ -146,6 +146,7 @@ Full command reference:
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| `move_right` | pixels | Move floating window right |
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| `resize_width` | pixels | Resize floating window width (negative to shrink) |
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| `resize_height` | pixels | Resize floating window height (negative to shrink)|
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| `center_float` | | Center the focused floating window on its output |
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| `set_output_tags` | tags (u32 bitmask) | Set the tags on the focused output |
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| `set_window_tags` | tags (u32 bitmask) | Set the tags on the focused window |
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| `toggle_output_tags` | tags (u32 bitmask) | Toggle a tag on the focused output |
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@ -4,6 +4,7 @@ These are in rough order of my priority, though no promises I do them in this or
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- [ ] Implement a river-tag-overlay clone
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- [ ] Implement an optional clock bar
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- [ ] Make a Rect struct to combine x, y, width, and height
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- [ ] Support window rules (float/tags/SSD by app-id/title)
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- [ ] Support overriding config location
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- [ ] Support configuring primary vs secondary stack side
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