Add layer shell support and fix floating windows
Now, I actually save the river-layer-shell-v1 and keep track of the non-exclusive area. The layout calculation uses the usable area instead of the entire output's geometry. I removed boundary clamping for the floating windows because it was a bit janky when hitting the edges. I'll probably add it back at some point. I also made windows default to 75% of the usable area instead of keeping their tiled size so that maximized windows look decent when floating for the first time. Finally, since I removed the clamping, I added a center_float keybind to center a floating window. If you're cycling through focused windows and one isn't on the screen, you can use the center_float bind to get the window visible again. Replaced all divTrunc with divFloor to be consistent. I think they should all be positive, anyways, so they'd be the same, but I like just having one.
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9 changed files with 108 additions and 71 deletions
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@ -506,6 +506,7 @@ fn loadKeybindsChildBlock(config: *Config, parser: *kdl.Parser, hostname: ?[]con
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.decrement_primary_count,
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.swap_next,
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.swap_prev,
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.center_float,
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=> |cmd| {
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// None of these have arguments, just create the union and give it back
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break :sw @unionInit(XkbBindings.Command, @tagName(cmd), {});
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