Switch Wallpaper to use river_shell_surface_v1

This changes it from using zwlr_layer_surface's to river shell surfaces
just so that the manage/render cycle matches as much of the rest of the
wm as possible.

I also made a few small fixes to Bar that I noticed while working on
the wallpaper change
This commit is contained in:
Ben Buhse 2026-03-03 20:53:28 -06:00
commit 8b8efe2186
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GPG key ID: 7916ACFCD38FD0B4
4 changed files with 114 additions and 119 deletions

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@ -25,17 +25,15 @@ output: *Output,
// Bar geometry
geometry: Rect = .{},
surfaces: ?struct {
surfaces: struct {
wl_surface: *wl.Surface,
river_shell_surface: *river.ShellSurfaceV1,
node: *river.NodeV1,
} = null,
},
pending_manage: PendingManage = .{},
pending_render: PendingRender = .{},
configured: bool = false,
pub const PendingManage = struct {
output_geometry: bool = false,
};
@ -116,21 +114,20 @@ pub fn init(context: *Context, output: *Output, options: Options) !Bar {
.river_shell_surface = river_shell_surface,
.node = node,
},
.configured = true,
.pending_manage = .{ .output_geometry = true },
};
}
pub fn deinit(bar: *Bar) void {
bar.configured = false;
bar.output.bar = null;
bar.timezone.deinit();
bar.fcft_fonts.destroy();
if (bar.surfaces) |surfaces| {
surfaces.node.destroy();
surfaces.river_shell_surface.destroy();
surfaces.wl_surface.destroy();
bar.context.buffer_pool.surface_count -= 1;
}
bar.surfaces.node.destroy();
bar.surfaces.river_shell_surface.destroy();
bar.surfaces.wl_surface.destroy();
bar.context.buffer_pool.surface_count -= 1;
}
/// Update bar options in-place without destroying/recreating Wayland surfaces
@ -144,52 +141,50 @@ pub fn reconfigure(bar: *Bar, options: Options) !void {
}
pub fn manage(bar: *Bar) !void {
if (!bar.configured) return;
defer bar.pending_manage = .{};
// The only manage actions we need to do are when the output changes geometry
if (!bar.pending_manage.output_geometry) return;
// Need to adjust for new output dimensions
if (bar.pending_manage.output_geometry) {
const output = bar.output;
const options = bar.options;
const output = bar.output;
const options = bar.options;
// Recreate fonts if the output scale changed, so geometry calculations
// below use the correct font metrics.
const scale = output.scale;
if (scale != bar.font_scale) {
bar.fcft_fonts.destroy();
bar.fcft_fonts = try getFcftFonts(bar.options.fonts, scale);
bar.font_scale = scale;
}
// Recreate fonts if the output scale changed, so geometry calculations
// below use the correct font metrics.
const scale = output.scale;
if (scale != bar.font_scale) {
bar.fcft_fonts.destroy();
bar.fcft_fonts = try getFcftFonts(bar.options.fonts, scale);
bar.font_scale = scale;
const logical_font_height = @divFloor(bar.fcft_fonts.height, @as(i32, bar.font_scale));
const height: u31 = @intCast(logical_font_height + 2 * options.vertical_padding);
const width: u31 = output.geometry.width -| @as(u31, @intCast(options.margins.left + options.margins.right));
if (bar.geometry.width != width or bar.geometry.height != height) {
bar.geometry.width = width;
bar.geometry.height = height;
const opaque_region = try bar.context.wl_compositor.createRegion();
defer opaque_region.destroy();
opaque_region.add(0, 0, width, height);
bar.surfaces.wl_surface.setOpaqueRegion(opaque_region);
}
const x = output.geometry.x + options.margins.left;
const y = switch (options.position) {
.top => output.geometry.y + options.margins.top,
.bottom => output.geometry.y + output.geometry.height - bar.geometry.height - options.margins.bottom,
};
bar.pending_render.position = .{ .x = x, .y = y };
bar.pending_render.draw = true;
}
const logical_font_height = @divFloor(bar.fcft_fonts.height, @as(i32, bar.font_scale));
const height: u31 = @intCast(logical_font_height + 2 * options.vertical_padding);
const width: u31 = output.geometry.width -| @as(u31, @intCast(options.margins.left + options.margins.right));
if (bar.geometry.width != width or bar.geometry.height != height) {
bar.geometry.width = width;
bar.geometry.height = height;
const opaque_region = try bar.context.wl_compositor.createRegion();
defer opaque_region.destroy();
opaque_region.add(0, 0, width, height);
bar.surfaces.?.wl_surface.setOpaqueRegion(opaque_region);
}
const x = output.geometry.x + options.margins.left;
const y = switch (options.position) {
.top => output.geometry.y + options.margins.top,
.bottom => output.geometry.y + output.geometry.height - bar.geometry.height - options.margins.bottom,
};
bar.pending_render.position = .{ .x = x, .y = y };
bar.pending_render.draw = true;
}
pub fn render(bar: *Bar) void {
if (!bar.configured) return;
defer bar.pending_render = .{};
const surfaces = bar.surfaces orelse return;
const surfaces = bar.surfaces;
if (bar.pending_render.position) |position| {
surfaces.node.setPosition(position.x, position.y);
@ -204,7 +199,7 @@ pub fn render(bar: *Bar) void {
}
/// Draw the bar and its components (clock, title, etc.)
pub fn draw(bar: *Bar) !void {
fn draw(bar: *Bar) !void {
const context = bar.context;
const options = bar.options;
@ -317,7 +312,7 @@ pub fn draw(bar: *Bar) !void {
}
// Attach the buffer to the surface
const surfaces = bar.surfaces orelse return error.NoSurfaces;
const surfaces = bar.surfaces;
const wl_surface = surfaces.wl_surface;
wl_surface.setBufferScale(scale);
wl_surface.attach(buffer.wl_buffer, 0, 0);