Add focus to my single window
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parent
bad5007670
commit
9d64ca0124
5 changed files with 92 additions and 16 deletions
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@ -5,4 +5,5 @@
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echo ">>>>> before foot"
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/usr/bin/foot &
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# /usr/bin/foot &
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echo "<<<<< after foot"
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@ -28,8 +28,12 @@ pub fn init(output: *Output, context: *Context, river_output_v1: *river.OutputV1
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fn outputListener(river_output_v1: *river.OutputV1, event: river.OutputV1.Event, output: *Output) void {
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assert(output.output_v1 == river_output_v1);
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switch (event) {
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.wl_output => |ev| {
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log.debug("initializing new river_ouput_v1 corresponding to wl_output: {d}", .{ev.name});
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.removed => {
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river_output_v1.destroy();
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output.context.allocator.destroy(output);
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},
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.wl_output => {
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// log.debug("initializing new river_output_v1 corresponding to wl_output: {d}", .{ev.name});
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},
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.dimensions => |ev| {
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output.width = ev.width;
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@ -39,12 +43,17 @@ fn outputListener(river_output_v1: *river.OutputV1, event: river.OutputV1.Event,
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output.x = ev.x;
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output.y = ev.y;
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},
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else => |ev| {
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log.debug("unhandled event: {s}", .{@tagName(ev)});
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},
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}
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}
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pub fn manage(output: *Output) void {
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_ = output;
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}
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pub fn render(output: *Output) void {
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_ = output;
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}
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const std = @import("std");
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const assert = std.debug.assert;
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28
src/Seat.zig
28
src/Seat.zig
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@ -8,12 +8,15 @@ context: *Context,
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seat_v1: *river.SeatV1,
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hovered: ?*Window,
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link: wl.list.Link,
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pub fn init(seat: *Seat, context: *Context, river_seat_v1: *river.SeatV1) void {
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seat.* = .{
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.context = context,
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.seat_v1 = river_seat_v1,
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.hovered = null,
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.link = undefined, // Handled by the wl.list
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};
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@ -23,8 +26,17 @@ pub fn init(seat: *Seat, context: *Context, river_seat_v1: *river.SeatV1) void {
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fn seatListener(river_seat_v1: *river.SeatV1, event: river.SeatV1.Event, seat: *Seat) void {
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assert(seat.seat_v1 == river_seat_v1);
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switch (event) {
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.wl_seat => |ev| {
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log.debug("initializing new river_ouput_v1 corresponding to wl_seat: {d}", .{ev.name});
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.removed => {
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river_seat_v1.destroy();
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seat.context.allocator.destroy(seat);
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},
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.wl_seat => {
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// log.debug("initializing new river_seat_v1 corresponding to wl_seat: {d}", .{ev.name});
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},
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.pointer_enter => |ev| {
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const window_v1 = ev.window orelse return;
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const window: *Window = @ptrCast(@alignCast(window_v1.getUserData()));
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seat.hovered = window;
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},
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else => |ev| {
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log.debug("unhandled event: {s}", .{@tagName(ev)});
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@ -32,6 +44,17 @@ fn seatListener(river_seat_v1: *river.SeatV1, event: river.SeatV1.Event, seat: *
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}
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}
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pub fn manage(seat: *Seat) void {
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if (seat.hovered) |window| {
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seat.seat_v1.focusWindow(window.window_v1);
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seat.hovered = null;
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}
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}
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pub fn render(seat: *Seat) void {
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_ = seat;
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}
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const std = @import("std");
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const assert = std.debug.assert;
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@ -40,5 +63,6 @@ const wl = wayland.client.wl;
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const river = wayland.client.river;
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const Context = @import("main.zig").Context;
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const Window = @import("Window.zig");
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const log = std.log.scoped(.Seat);
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@ -8,11 +8,16 @@ context: *Context,
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window_v1: *river.WindowV1,
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width: i32 = 0,
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height: i32 = 0,
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width: u31 = 0,
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height: u31 = 0,
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x: i32 = 0,
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y: i32 = 0,
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new_width: u31 = 0,
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new_height: u31 = 0,
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new_x: i32 = 0,
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new_y: i32 = 0,
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link: wl.list.Link,
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pub fn init(window: *Window, context: *Context, river_window_v1: *river.WindowV1) void {
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@ -28,6 +33,19 @@ pub fn init(window: *Window, context: *Context, river_window_v1: *river.WindowV1
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fn windowListener(river_window_v1: *river.WindowV1, event: river.WindowV1.Event, window: *Window) void {
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assert(window.window_v1 == river_window_v1);
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switch (event) {
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.closed => {
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river_window_v1.destroy();
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window.context.allocator.destroy(window);
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},
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.dimensions => |ev| {
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// Part of the protocol requires these are strictly greater-than zero
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assert(ev.width > 0 and ev.height > 0);
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window.width = @intCast(ev.width);
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window.height = @intCast(ev.height);
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},
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.dimensions_hint => {
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// TODO: Maybe could use this for floating windows
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},
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else => |ev| {
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log.debug("unhandled event: {s}", .{@tagName(ev)});
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},
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@ -35,18 +53,29 @@ fn windowListener(river_window_v1: *river.WindowV1, event: river.WindowV1.Event,
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}
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pub fn manage(window: *Window) void {
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if (window.context.wm.outputs.length() == 0) {
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window.new_width = 0;
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window.new_height = 0;
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window.new_x = 0;
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window.new_y = 0;
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}
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// TODO: Remove this -- just fullscreen for now
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if (window.width != window.context.wm.outputs.first().?.width or
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window.height != window.context.wm.outputs.first().?.height)
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{
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window.width = window.context.wm.outputs.first().?.width;
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window.height = window.context.wm.outputs.first().?.height;
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window.width = @intCast(window.context.wm.outputs.first().?.width);
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window.height = @intCast(window.context.wm.outputs.first().?.height);
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log.debug("setting window width={d} and height={d}", .{ window.width, window.height });
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}
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window.window_v1.proposeDimensions(window.width, window.height);
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// window.window_v1.setTiled(.{ .top = true, .bottom = true, .left = true, .right = true });
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window.window_v1.informFullscreen();
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// window.window_v1.informMaximized();
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}
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pub fn render(window: *Window) void {
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_ = window;
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_ = window; // TODO ???
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}
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const std = @import("std");
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@ -38,10 +38,23 @@ fn windowManagerV1Listener(window_manager_v1: *river.WindowManagerV1, event: riv
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std.posix.exit(1);
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},
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.manage_start => {
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log.debug("1", .{});
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var it = wm.windows.iterator(.forward);
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while (it.next()) |window| {
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window.manage();
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{
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var it = wm.seats.iterator(.forward);
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while (it.next()) |seat| {
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seat.manage();
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}
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}
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{
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var it = wm.outputs.iterator(.forward);
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while (it.next()) |output| {
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output.manage();
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}
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}
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{
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var it = wm.windows.iterator(.forward);
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while (it.next()) |window| {
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window.manage();
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}
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}
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window_manager_v1.manageFinish();
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},
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