Try again when wl_display.flush() returns EAGAIN
This was causing us to exist when we probably shouldn't have been. I think the main issue was all the syncNextCommit calls for the bar. These changes have seeminglly fixed my crash
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2 changed files with 10 additions and 5 deletions
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@ -319,8 +319,6 @@ pub fn draw(bar: *Bar) !void {
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// Attach the buffer to the surface
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const surfaces = bar.surfaces orelse return error.NoSurfaces;
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const wl_surface = surfaces.wl_surface;
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// sync_next_commit ensures frame-perfect application
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surfaces.river_shell_surface.syncNextCommit();
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wl_surface.setBufferScale(scale);
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wl_surface.attach(buffer.wl_buffer, 0, 0);
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wl_surface.damageBuffer(0, 0, render_width, render_height);
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