Merge pull request 'Implement changeable primary count' (#8) from primary-count into main

Reviewed-on: https://codeberg.org/bwbuhse/beansprout/pulls/8
This commit is contained in:
Ben Buhse 2026-02-04 22:49:39 +01:00
commit fba4a3d087
5 changed files with 85 additions and 39 deletions

View file

@ -13,10 +13,10 @@ These are in rough order of my priority, though no promises I do them in this or
- [ ] Support floating windows - [ ] Support floating windows
- [ ] Support wallpapers - [ ] Support wallpapers
- [ ] Support a bar - [ ] Support a bar
- [ ] Support changeable primary count
- [ ] Support starting programs at WM launch - [ ] Support starting programs at WM launch
- [ ] Support overriding config location - [ ] Support overriding config location
- [ ] Add support for multimedia/brightness keys - [ ] Add support for multimedia/brightness keys
- [ ] Support multiple seats - [ ] Support multiple seats
- [x] Support changeable primary count
- [x] Support changeable primary ratio - [x] Support changeable primary ratio
- [x] Support multiple outputs - [x] Support multiple outputs

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@ -17,6 +17,8 @@ keybinds {
zoom Mod4 Z zoom Mod4 Z
change_ratio Mod4 H +0.05 change_ratio Mod4 H +0.05
change_ratio Mod4 L -0.05 change_ratio Mod4 L -0.05
increment_primary_count Mod4 I
decrement_primary_count Mod4 D
reload_config Mod4+Shift R reload_config Mod4+Shift R
toggle_fullscreen Mod4 F toggle_fullscreen Mod4 F
close_window Mod4+Shift Q close_window Mod4+Shift Q

View file

@ -334,6 +334,8 @@ fn loadKeybindsChildBlock(config: *Config, parser: *kdl.Parser) !void {
.reload_config, .reload_config,
.toggle_fullscreen, .toggle_fullscreen,
.close_window, .close_window,
.increment_primary_count,
.decrement_primary_count,
=> |cmd| { => |cmd| {
// None of these have arguments, just create the union and give it back // None of these have arguments, just create the union and give it back
break :sw @unionInit(XkbBindings.Command, @tagName(cmd), {}); break :sw @unionInit(XkbBindings.Command, @tagName(cmd), {});

View file

@ -16,6 +16,9 @@ y: i32 = 0,
/// Proportion of output width taken by the primary stack /// Proportion of output width taken by the primary stack
primary_ratio: f32 = 0.55, primary_ratio: f32 = 0.55,
/// Number of windows in the primary stack
primary_count: u8 = 1,
/// Tags are 32-bit bitfield. A window can be active on one(?) or more tags. /// Tags are 32-bit bitfield. A window can be active on one(?) or more tags.
tags: u32 = 0x0001, tags: u32 = 0x0001,
@ -34,6 +37,7 @@ pub const PendingManage = struct {
tags: ?u32 = null, tags: ?u32 = null,
primary_ratio: ?f32 = null, primary_ratio: ?f32 = null,
primary_count: ?u8 = null,
}; };
pub fn create(context: *Context, river_output_v1: *river.OutputV1) !*Output { pub fn create(context: *Context, river_output_v1: *river.OutputV1) !*Output {
@ -170,6 +174,10 @@ pub fn manage(output: *Output) void {
// Ratios outside of this range could cause crashes (when doing the layout calculation) // Ratios outside of this range could cause crashes (when doing the layout calculation)
output.primary_ratio = std.math.clamp(primary_ratio, 0.10, 0.90); output.primary_ratio = std.math.clamp(primary_ratio, 0.10, 0.90);
} }
if (output.pending_manage.primary_count) |primary_count| {
// Don't allow less than 1 primary
output.primary_count = @max(1, primary_count);
}
// Calculate layout before managing windows // Calculate layout before managing windows
output.calculatePrimaryStackLayout(); output.calculatePrimaryStackLayout();
@ -214,52 +222,69 @@ fn calculatePrimaryStackLayout(output: *Output) void {
const output_height: u31 = @intCast(output.height); const output_height: u31 = @intCast(output.height);
const output_x = output.x; const output_x = output.x;
const output_y = output.y; const output_y = output.y;
const border_width = output.context.config.border_width;
// Iterate through the active windows and apply the tags // Single window: maximize and return early
if (active_count == 1) {
const window: *Window = @fieldParentPtr("active_list_node", active_list.popFirst().?);
window.pending_render.x = output_x + border_width;
window.pending_render.y = output_y + border_width;
window.pending_manage.width = output_width - 2 * border_width;
window.pending_manage.height = output_height - 2 * border_width;
window.pending_manage.maximized = true;
return;
}
// Multiple windows: primary/stack layout
const primary_count = @min(active_count, output.primary_count);
const stack_count = active_count - primary_count;
// Primary width is equal to output width when all windows are primaries
// (since there would be no secondaries)
const primary_width: u31 = if (primary_count == active_count)
output_width
else
@intFromFloat(@as(f32, @floatFromInt(output_width)) * output.primary_ratio);
const primary_height: u31 = @divFloor(output_height, primary_count);
const stack_width: u31 = output_width - primary_width;
const stack_height: u31 = if (stack_count > 0)
@divFloor(output_height, stack_count)
else
0;
// Iterate through the active windows and apply positions
var i: u31 = 0; var i: u31 = 0;
while (active_list.popFirst()) |node| : (i += 1) { while (active_list.popFirst()) |node| : (i += 1) {
const window: *Window = @fieldParentPtr("active_list_node", node); const window: *Window = @fieldParentPtr("active_list_node", node);
if (active_count == 1) { window.pending_manage.maximized = false;
// Single window: maximize
window.pending_render.x = output_x;
window.pending_render.y = output_y;
window.pending_manage.width = output_width;
window.pending_manage.height = output_height;
window.pending_manage.maximized = true;
} else {
// Multiple windows: primary/stack layout
// TODO: Support multiple windows in primary stack
const primary_width: u31 = @intFromFloat(@as(f32, @floatFromInt(output_width)) * output.primary_ratio);
const stack_width: u31 = output_width - primary_width;
const stack_count = active_count - 1;
const stack_height: u31 = @divFloor(output_height, stack_count);
window.pending_manage.maximized = false;
if (i == 0) { if (i < primary_count) {
// Primary window (first window) - right side // Primary window(s) - right side
window.pending_render.x = output_x + @as(i32, stack_width); window.pending_render.x = output_x + @as(i32, stack_width);
window.pending_render.y = output_y; window.pending_render.y = output_y + @as(i32, i) * @as(i32, primary_height);
window.pending_manage.width = primary_width; window.pending_manage.width = primary_width;
window.pending_manage.height = output_height; // Last primary window gets remaining height to avoid gaps from integer division
if (i == primary_count - 1) {
window.pending_manage.height = output_height - i * primary_height;
} else { } else {
// Stack window(s) - left side window.pending_manage.height = primary_height;
const stack_index = i - 1; }
window.pending_render.x = output_x; } else {
window.pending_render.y = output_y + @as(i32, stack_index) * @as(i32, stack_height); // Stack window(s) - left side
window.pending_manage.width = stack_width; const stack_index = i - primary_count;
// Last stack window gets remaining height to avoid gaps from integer division window.pending_render.x = output_x;
if (i == active_count - 1) { window.pending_render.y = output_y + @as(i32, stack_index) * @as(i32, stack_height);
window.pending_manage.height = output_height - stack_index * stack_height; window.pending_manage.width = stack_width;
} else { // Last stack window gets remaining height to avoid gaps from integer division
window.pending_manage.height = stack_height; if (stack_index == stack_count - 1) {
} window.pending_manage.height = output_height - stack_index * stack_height;
} else {
window.pending_manage.height = stack_height;
} }
} }
// Make space for borders; this is the same for all windows.
// Borders are automatically disabled when a window is fullscreened so we don't // Make space for borders
// have to worry about that.
const border_width = output.context.config.border_width;
// We use .? because we know we set the windows height, width, x, and y above
window.pending_manage.height.? -= 2 * border_width; window.pending_manage.height.? -= 2 * border_width;
window.pending_manage.width.? -= 2 * border_width; window.pending_manage.width.? -= 2 * border_width;
window.pending_render.x.? += border_width; window.pending_render.x.? += border_width;

View file

@ -15,6 +15,9 @@ pub const Command = union(enum) {
zoom, zoom,
// Changes the ratio on the focused output only // Changes the ratio on the focused output only
change_ratio: f32, change_ratio: f32,
// Changes the primary count on the focus output only
increment_primary_count,
decrement_primary_count,
reload_config, reload_config,
toggle_fullscreen, toggle_fullscreen,
close_window, close_window,
@ -72,6 +75,7 @@ const XkbBinding = struct {
fn executeCommand(xkb_binding: *XkbBinding) void { fn executeCommand(xkb_binding: *XkbBinding) void {
const context = xkb_binding.context; const context = xkb_binding.context;
// TODO: Should I log.warn when commands return early?
switch (xkb_binding.command) { switch (xkb_binding.command) {
.spawn => |cmd| { .spawn => |cmd| {
var child = std.process.Child.init(cmd, utils.allocator); var child = std.process.Child.init(cmd, utils.allocator);
@ -118,6 +122,19 @@ const XkbBinding = struct {
const seat = context.wm.seats.first() orelse return; const seat = context.wm.seats.first() orelse return;
const output = seat.focused_output orelse return; const output = seat.focused_output orelse return;
output.pending_manage.primary_ratio = output.primary_ratio + diff; output.pending_manage.primary_ratio = output.primary_ratio + diff;
context.wm.river_window_manager_v1.manageDirty();
},
.increment_primary_count => {
const seat = context.wm.seats.first() orelse return;
const output = seat.focused_output orelse return;
output.pending_manage.primary_count = output.primary_count + 1;
context.wm.river_window_manager_v1.manageDirty();
},
.decrement_primary_count => {
const seat = context.wm.seats.first() orelse return;
const output = seat.focused_output orelse return;
output.pending_manage.primary_count = output.primary_count - 1;
context.wm.river_window_manager_v1.manageDirty();
}, },
.reload_config => { .reload_config => {
// Try create new config // Try create new config