Commit graph

15 commits

Author SHA1 Message Date
Ben Buhse
3c16929a6a
Complete wallpaper support with new config
Load wallpaper_image_path from config with tilde expansion (environment
variables are not supported)

On the way for this commit, I also had to:
- Fix wallpaper not rendering on startup by triggering init from
the .wl_output handler, since wl_output.done is lost during the
initial roundtrip
- Re-render wallpapers on config reload when the path changes
- Fix crash in deinitWallpaperLayerSurface when wl_surface is null
2026-02-07 19:11:10 -06:00
Ben Buhse
00835cea08
Fix crash when wallpaper_image_path is missing
This makes the WM run fine even if wallpaper_image fails to load for any
other reason. Right now, it's still just a black background. At some
point, I plan to add the ability to also just set a color as a
background but that's a fairly low priority.
2026-02-07 17:56:05 -06:00
Ben Buhse
07fbe91c13
Implement floating windows with pointer and keyboard controls
Add interactive move/resize operations using configurable pointer bindings
(Mod4+BTN_LEFT to move, Mod4+BTN_RIGHT to resize). Tiled windows
automatically float when dragged or resized.

Add keyboard commands for floating windows:
- move_up/down/left/right: move by pixel amount
- resize_width/height: resize by pixel amount
- swap_next/swap_prev: swap position in window stack

Fix float dimension initialization when windows first become floating,
and fix clamp crash when resizing windows larger than output bounds.

Update example config with documented keybinds and new pointer_binds block.
2026-02-06 14:36:12 -06:00
Ben Buhse
6d4352a217
Implement floating windows
As of this commit, there's not-yet a way to resize or move floating
windows, but it's possible to create one and focus through all windows.

Floating windows are always above tiled windows and, if floating window
is focused, that window is always above any another floating windows.

Windows have a separate float_{x, y, width, height} to remember their
floating location if they go from float=>tiled=>float again.
2026-02-05 17:14:46 -06:00
Ben Buhse
5ff05ab09e
Implement changeable primary count
There are new increment_primary_count and decrement_primary_count config options
2026-02-04 15:43:30 -06:00
Ben Buhse
0f85278aea
Add multi-output support
Primary ratio is per-output.

If an output is disconnected/disabled, its windows get sent to the
previous output in the output list. If all outputs are disconnected,
windows are added to an orphan list in the WM. Once an output is
re-added, the orphans are all given to that output.

When a window is sent to a new output, it keeps the same tags as it
had before. I may add an option to take the new output's tags.

- Rename focus_next/focus_prev to focus_next_window/focus_prev_window
- Add focus_next_output/focus_prev_output
- Add send_to_next_output/send_to_prev_output commands to move windows
    between outputs

Split Seat.PendingManage.PendingFocus into separate pending output
and pending window structs

Fix window outputs when closing outputs
2026-02-03 20:10:33 -06:00
Ben Buhse
cd32463d52
Add a keybind to reload config; still needs more testing 2026-01-31 10:47:20 -06:00
Ben Buhse
365c000b6e
Add change_ratio keybind 2026-01-30 21:47:16 -06:00
Ben Buhse
4e02a07bf1
Implement zoom keybind 2026-01-30 21:09:02 -06:00
Ben Buhse
fd8b6d0d41
Implement configuration for keybindings
Keybinds go in a "keybinds" block and follow the format

<command> <modifiers> <keysym> <options>

But there's also a special "tag_bind" command that just takes modifiers
and one of set_output_tags, set_window_tags, toggle_output_tags, and
toggle_window_tags. It will automatically be used to loop through the
1-9 keys on tags 1<<0 to 1<<9, however, you can still implement those
commands individually if you want.
2026-01-30 20:33:16 -06:00
Ben Buhse
9b524b810d
Add helper functions for logging in Config.zig
logWarnInvalidNodeArg() can be used for when a node has an invalid type
for its argument.

logDebugSettingNode() prints the configuration name and the value being
set.
2026-01-27 18:37:15 -06:00
Ben Buhse
676ca40891
Actually use focus_follows_pointer and pointer_warp_on_focus_change 2026-01-27 15:30:30 -06:00
Ben Buhse
c4d2c40f1a
Fix Config.skipChildBlock()
Before, there would be issues for nested child blocks
2026-01-27 15:13:02 -06:00
Ben Buhse
43e3d268c9
Implement initial config loading
Config goes in $XDG_CONFIG_HOME/beansprout/config.kdl or
$HOME/.config/beansprout/config.kdl

Config is in the kdl format. Right now, the supported options are

```zig
/// Width of window borders in pixels
border_width: u8 = 2,
/// Color of focused window's border in 0xRRGGBBAA or 0xRRGGBB form
border_color_focused: RiverColor = utils.parseRgbaComptime("0x89b4fa"),
/// Color of uffocused windows' borders in 0xRRGGBBAA or 0xRRGGBB form
border_color_unfocused: RiverColor = utils.parseRgbaComptime("0x1e1e2e"),

/// Where a new window should attach, top or bottom of the stack
attach_mode: AttachMode = .top,
/// Should focus change when the cursor moves onto a new window
focus_follows_pointer: bool = true,
/// Should the pointer warp to the center of newly-focused windows
pointer_warp_on_focus_change: bool = true,
```

I plan to add Keybinds shortly. If parsing the configuration fails,
the default config will be used and the WM will continue loading.
2026-01-27 14:54:27 -06:00
Ben Buhse
578e2f449e
Add borders to windows; add navigation keybinds
Right now, colors are hardcoded in the Config in main.zig.

This commit also adds a couple of new keybinds for navigating between
windows. All keybinds are hardcoded as well right now.
2026-01-23 16:23:14 -06:00