beansprout-custom/src/Output.zig
Ben Buhse 08be768d99
Fix two crashes
One was where WM was assuming that a seat existed during first manage,
but that's not always true, so we have to check that before running the
initialization code. I also split that off into its own function like in
Window.

The other crash was when trying to calculate the layout with the
output's width and/or height equal to zero, it would crash subtracting
the border width.

I discovered both of these when try to restart beansprout without
restarting River.
2026-02-18 15:35:14 -06:00

767 lines
29 KiB
Zig

// SPDX-FileCopyrightText: 2025 Ben Buhse <me@benbuhse.email>
//
// SPDX-License-Identifier: GPL-3.0-only
const Output = @This();
context: *Context,
river_output_v1: *river.OutputV1,
river_layer_shell_output_v1: *river.LayerShellOutputV1,
// We have to wait for the rwm.wl_output event to get this
wl_output: ?*wl.Output = null,
// Friendly name of this output
name: ?[]const u8 = null,
// Output geometry
scale: u31 = 1,
geometry: Rect = .{},
// Area left after layer shell surfaces take exclusive area
usable_geometry: Rect = .{},
// Information for this Output's wallpaper
wallpaper_render_scale: u31 = 0,
wallpaper_render_width: u31 = 0,
wallpaper_render_height: u31 = 0,
surfaces: ?struct {
wl_surface: *wl.Surface,
layer_surface: *zwlr.LayerSurfaceV1,
} = null,
// TODO: Make Bar a user option, can disable if they want
bar: ?Bar,
tag_overlay: ?TagOverlay,
/// Proportion of output width taken by the primary stack
primary_ratio: f32,
/// Number of windows in the primary stack
primary_count: u8,
/// Per-tagmask layout overrides
/// These only get added when the user modifies primary count or ratio
/// Any tagmask NOT in this map keeps using the defaults from Config
tag_layout_overrides: std.AutoHashMapUnmanaged(u32, TagLayoutOverride) = .{},
/// Tags are 32-bit bitfield. A window can be active on one(?) or more tags.
tags: u32 = 0x0001,
/// State consumed in manage() phase, reset at end of manage().
pending_manage: PendingManage = .{},
/// Used for wallpaper rendering management
configured: bool = false,
windows: wl.list.Head(Window, .link),
link: wl.list.Link,
/// Struct used for tagmask-specific count/ratio overrides
pub const TagLayoutOverride = struct {
primary_count: u8,
primary_ratio: f32,
};
pub const PendingManage = struct {
position: ?struct { x: i32, y: i32 } = null,
dimensions: ?struct { width: u31, height: u31 } = null,
usable_geometry: ?Rect = null,
tags: ?u32 = null,
primary_ratio: ?f32 = null,
primary_count: ?u8 = null,
};
pub fn create(context: *Context, river_output_v1: *river.OutputV1) !*Output {
var output = try utils.gpa.create(Output);
errdefer utils.gpa.destroy(output);
output.* = .{
.context = context,
.river_output_v1 = river_output_v1,
.river_layer_shell_output_v1 = try context.river_layer_shell_v1.getOutput(river_output_v1),
.bar = null,
.tag_overlay = null,
.primary_count = context.config.primary_count,
.primary_ratio = context.config.primary_ratio,
.windows = undefined, // we will initialize this shortly
.link = undefined, // Handled by the wl.list
};
output.bar = if (context.config.bar_config) |bar_config| blk: {
break :blk Bar.init(context, output, bar_config.toBarOptions()) catch |e| {
log.err("Failed to create a bar: {}", .{e});
break :blk null;
};
} else null;
errdefer if (output.bar) |*b| b.deinit();
output.tag_overlay = if (context.config.tag_overlay_config) |tag_overlay_config| blk: {
break :blk TagOverlay.init(context, output, tag_overlay_config.toTagOverlayOptions()) catch |e| {
log.err("Failed to create a tag overlay: {}", .{e});
break :blk null;
};
} else null;
errdefer if (output.tag_overlay) |*to| to.deinit();
output.windows.init();
output.river_output_v1.setListener(*Output, riverOutputListener, output);
output.river_layer_shell_output_v1.setListener(*Output, riverLayerShellOutputListener, output);
return output;
}
pub fn destroy(output: *Output) void {
var it = output.windows.safeIterator(.forward);
while (it.next()) |window| {
window.link.remove();
window.destroy();
}
if (output.bar) |*bar| bar.deinit();
if (output.tag_overlay) |*tag_overlay| tag_overlay.deinit();
output.tag_layout_overrides.deinit(utils.gpa);
output.deinitWallpaperLayerSurface();
if (output.wl_output) |wl_output| wl_output.release();
output.river_output_v1.destroy();
output.river_layer_shell_output_v1.destroy();
utils.gpa.destroy(output);
}
/// Get the next window in the list that shares at least one tag
/// with the output, wrapping to first if at end.
pub fn nextWindow(output: *Output, current: *Window) ?*Window {
var link = current.link.next.?;
// Walk forward, wrapping at sentinel, until we find a visible window or return to current
while (true) {
// If this is the sentinel, wrap to the beginning
if (link == &output.windows.link) {
link = link.next.?;
}
const window: *Window = @fieldParentPtr("link", link);
if (window.tags & output.tags != 0 or window == current) return window;
link = link.next.?;
}
}
/// Get the previous window in the list that shares at least one tag
/// with the output, wrapping to the last if at beginning
pub fn prevWindow(output: *Output, current: *Window) ?*Window {
var link = current.link.prev.?;
while (true) {
// If this is the sentinel, wrap to the end
if (link == &output.windows.link) {
link = link.prev.?;
}
const window: *Window = @fieldParentPtr("link", link);
if (window.tags & output.tags != 0 or window == current) return window;
link = link.prev.?;
}
}
// Used for the river_output_v1 interface
fn riverOutputListener(river_output_v1: *river.OutputV1, event: river.OutputV1.Event, output: *Output) void {
assert(output.river_output_v1 == river_output_v1);
switch (event) {
.removed => {
const context = output.context;
const wm = context.wm;
// Move windows to the previous output in the list.
// If this was the only output, windows become orphans.
const prev_output: ?*Output = if (wm.prevOutput(output)) |prev| blk: {
if (prev == output) break :blk null; // Only output; wrapped to itself
break :blk prev; // We got the previous list
} else unreachable;
const window_pending_output: Window.PendingManage.PendingOutput =
if (prev_output) |prev|
.{ .output = prev }
else
.clear_output;
// Update each window's output before moving the list
var it = output.windows.iterator(.forward);
while (it.next()) |window| {
window.pending_manage.pending_output = window_pending_output;
}
// Move windows to new destination
const dest_list = if (prev_output) |prev| &prev.windows else &wm.orphan_windows;
dest_list.appendList(&output.windows);
blk: {
// If the removed output was focused, move focus to the next
// available output (and its first window, if any).
// TODO: Support multiple seats
const seat = wm.seats.first() orelse break :blk;
if (seat.focused_output != output) break :blk;
const next_output = wm.nextOutput(output);
if (next_output == output) break :blk;
const o = next_output orelse break :blk;
seat.pending_manage.output = .{ .output = o };
if (o.windows.first()) |window| {
seat.pending_manage.window = .{ .window = window };
}
}
output.link.remove();
output.destroy();
},
.wl_output => |ev| {
// Bind the wl_output here so that our listener is set before the server sends the
// initial events (.scale, .mode, .name, .done, etc.). The .done handler will init
// bar/wallpaper surfaces.
const wl_output = output.context.wl_registry.bind(
ev.name,
wl.Output,
4,
) catch |err| {
log.err("Failed to bind wl_output: {}", .{err});
return;
};
wl_output.setListener(*Output, wlOutputListener, output);
output.wl_output = wl_output;
},
.dimensions => |ev| {
// Protocol guarantees that width and height are strictly greater than zero
assert(ev.width > 0 and ev.height > 0);
output.pending_manage.dimensions = .{
.width = @intCast(ev.width),
.height = @intCast(ev.height),
};
},
.position => |ev| {
output.pending_manage.position = .{
.x = ev.x,
.y = ev.y,
};
},
}
}
// Used for the wl_output global interface that corresponds to the river_output_v1
fn wlOutputListener(_: *wl.Output, event: wl.Output.Event, output: *Output) void {
switch (event) {
.mode => |ev| {
if (ev.width < 0 or ev.height < 0) {
// I'm not actually sure if this is possible, but just to be safe
log.warn("Received wl_output.mode event with a negative width or height ({d}x{d})", .{ ev.width, ev.height });
return;
}
output.geometry.width = @intCast(ev.width);
output.geometry.height = @intCast(ev.height);
},
.done => {
output.initWallpaperLayerSurface() catch |err| {
const output_name = output.name orelse "some output";
log.err("failed to add a surface to {s}: {}", .{ output_name, err });
return;
};
if (output.bar) |*bar| {
bar.initSurface() catch |err| {
const output_name = output.name orelse "some output";
log.err("failed to init bar for {s}: {}", .{ output_name, err });
return;
};
// Re-render bar if the scale changed
if (bar.configured and output.scale != bar.font_scale) {
bar.render() catch |err| {
log.err("Bar render failed: {}", .{err});
};
}
}
// Re-render wallpaper if scale changed
if (output.configured and output.scale != output.wallpaper_render_scale) {
output.renderWallpaper() catch |err| {
log.err("Wallpaper render failed: {}", .{err});
};
}
},
.scale => |ev| {
if (ev.factor < 0) {
// I'm not actually sure if this is possible, but just to be safe
log.warn("Received wl_output.scale event with a negative factor ({d})", .{ev.factor});
return;
}
output.scale = @intCast(ev.factor);
},
.name => |ev| {
output.name = utils.gpa.dupe(u8, mem.span(ev.name)) catch @panic("Out of memory");
},
else => {},
}
}
// Used for the river_layer_shell_output_v1 interface
fn riverLayerShellOutputListener(
river_layer_shell_output_v1: *river.LayerShellOutputV1,
event: river.LayerShellOutputV1.Event,
output: *Output,
) void {
assert(output.river_layer_shell_output_v1 == river_layer_shell_output_v1);
switch (event) {
.non_exclusive_area => |ev| {
output.pending_manage.usable_geometry = .{
.x = ev.x,
.y = ev.y,
.width = @intCast(ev.width),
.height = @intCast(ev.height),
};
output.context.wm.river_window_manager_v1.manageDirty();
},
}
}
pub fn initWallpaperLayerSurface(output: *Output) !void {
if (output.context.wallpaper_image == null) {
// No wallpaper image, so we don't need any surfaces
return;
}
if (output.surfaces) |_| {
// This output already has a surface, we can exit early
return;
}
const context = output.context;
const wl_surface = try context.wl_compositor.createSurface();
errdefer wl_surface.destroy();
const layer_surface = try context.zwlr_layer_shell_v1.getLayerSurface(wl_surface, output.wl_output, .background, "beansprout-wallpaper");
errdefer layer_surface.destroy();
// We don't want our surface to have any input region (default is infinite)
const empty_region = try context.wl_compositor.createRegion();
defer empty_region.destroy();
wl_surface.setInputRegion(empty_region);
// Full surface should be opaque
const opaque_region = try context.wl_compositor.createRegion();
opaque_region.add(0, 0, output.geometry.width, output.geometry.height);
defer opaque_region.destroy();
wl_surface.setOpaqueRegion(opaque_region);
layer_surface.setExclusiveZone(-1);
layer_surface.setAnchor(.{ .top = true, .right = true, .bottom = true, .left = true });
output.surfaces = .{
.wl_surface = wl_surface,
.layer_surface = layer_surface,
};
context.buffer_pool.surface_count += 1;
layer_surface.setListener(*Output, wallpaperLayerSurfaceListener, output);
wl_surface.commit();
}
pub fn deinitWallpaperLayerSurface(output: *Output) void {
if (output.surfaces) |surfaces| {
surfaces.layer_surface.destroy();
surfaces.wl_surface.destroy();
output.context.buffer_pool.surface_count -= 1;
}
output.surfaces = null;
output.configured = false;
}
fn wallpaperLayerSurfaceListener(layer_surface: *zwlr.LayerSurfaceV1, event: zwlr.LayerSurfaceV1.Event, output: *Output) void {
switch (event) {
.configure => |ev| {
layer_surface.ackConfigure(ev.serial);
const width: u31 = @intCast(ev.width);
const height: u31 = @intCast(ev.height);
if (output.configured and
output.wallpaper_render_width == width and
output.wallpaper_render_height == height and
output.scale == output.wallpaper_render_scale)
{
if (output.surfaces) |surfaces| {
surfaces.wl_surface.commit();
} else {
log.warn("Output is marked as configured but is missing its surfaces.", .{});
}
return;
}
log.debug("configuring wallpaper surface with width {} and height {}", .{ width, height });
output.wallpaper_render_width = width;
output.wallpaper_render_height = height;
output.configured = true;
output.renderWallpaper() catch |err| {
log.err("Wallpaper render failed: {}", .{err});
};
},
.closed => {
output.deinitWallpaperLayerSurface();
},
}
}
/// Calculates image_dimension / (output_dimension * scale)
fn calculateScale(image_dimension: c_int, output_dimension: u31, scale: u31) f64 {
const numerator: f64 = @floatFromInt(image_dimension);
const denominator: f64 = @floatFromInt(output_dimension * scale);
return numerator / denominator;
}
/// Calculates (image_dimension / dimension_scale - output_dimension) / 2 / dimension_scale
fn calculateTransform(image_dimension: c_int, output_dimension: u31, dimension_scale: f64) f64 {
const numerator1: f64 = @floatFromInt(image_dimension);
const denominator1: f64 = dimension_scale;
const subtruend: f64 = @floatFromInt(output_dimension);
const numerator2: f64 = numerator1 / denominator1 - subtruend;
return numerator2 / 2 / dimension_scale;
}
/// Render the wallpaper image onto the layer surface
pub fn renderWallpaper(output: *Output) !void {
const context = output.context;
const width = output.wallpaper_render_width;
const height = output.wallpaper_render_height;
const scale = output.scale;
// Don't have anything to render
if (width == 0 or height == 0 or scale == 0) {
return;
}
// Scale our loaded image and then copy it into the Buffer's pixman.Image
const wallpaper_image = context.wallpaper_image orelse return error.MissingWallpaperImage;
const image = wallpaper_image.image;
const image_data = image.getData();
const image_width = image.getWidth();
const image_height = image.getHeight();
const image_stride = image.getStride();
const image_format = image.getFormat();
const buffer = try context.buffer_pool.nextBuffer(context.wl_shm, width * scale, height * scale);
const pix = pixman.Image.createBitsNoClear(image_format, image_width, image_height, image_data, image_stride) orelse {
log.err("Failed to copy the wallpaper image for rendering", .{});
return error.FailedToCreatePixmanImage;
};
defer _ = pix.unref();
// Calculate image scale
var sx: f64 = @as(f64, @floatFromInt(image_width)) / @as(f64, @floatFromInt(width * scale));
var sy: f64 = calculateScale(image_height, height, scale);
const s = if (sx > sy) sy else sx;
sx = s;
sy = s;
// Calculate translation offsets to center the image on the output.
// If the scaled image is larger than the output, the offset crops equally from both sides.
const tx: f64 = calculateTransform(image_width, width * scale, sx);
const ty: f64 = calculateTransform(image_height, height * scale, sy);
// Build a combined source-to-destination transform matrix.
// Pixman transforms map destination pixels back to source pixels, so:
// t_scale: maps a destination pixel to the corresponding source pixel (scaling)
// t_trans: shifts the sampling point to center the image
// t = t_trans * t_scale: first scale, then translate (in source space)
var t_scale: pixman.FTransform = undefined;
var t_trans: pixman.FTransform = undefined;
var t: pixman.FTransform = undefined;
// t2 is the fixed-point version of t, which is what pixman actually uses internally
var t2: pixman.Transform = undefined;
pixman.FTransform.initScale(&t_scale, sx, sy);
pixman.FTransform.initTranslate(&t_trans, tx, ty);
pixman.FTransform.multiply(&t, &t_trans, &t_scale);
_ = pixman.Transform.fromFTransform(&t2, &t);
_ = pix.setTransform(&t2);
_ = pix.setFilter(.best, &[_]pixman.Fixed{}, 0);
// Combine the transformed source image into the buffer.
pixman.Image.composite32(.src, pix, null, buffer.pixman_image, 0, 0, 0, 0, 0, 0, width * scale, height * scale);
log.info("render: {}x{} (scaled from {}x{})", .{ width * scale, height * scale, image_width, image_height });
// Attach the buffer to the surface
const surfaces = output.surfaces orelse return error.NoSurfaces;
const wl_surface = surfaces.wl_surface;
wl_surface.setBufferScale(scale);
wl_surface.attach(buffer.wl_buffer, 0, 0);
wl_surface.damageBuffer(0, 0, width * scale, height * scale);
wl_surface.commit();
output.wallpaper_render_scale = scale;
}
pub fn manage(output: *Output) void {
defer output.pending_manage = .{};
if (output.pending_manage.position) |position| {
output.geometry.x = position.x;
output.geometry.y = position.y;
}
if (output.pending_manage.dimensions) |dimensions| {
output.geometry.width = dimensions.width;
output.geometry.height = dimensions.height;
}
if (output.pending_manage.usable_geometry) |usable_geometry| {
output.usable_geometry = usable_geometry;
}
if (output.pending_manage.primary_ratio) |primary_ratio| {
// Ratios outside of this range could cause crashes (when doing the layout calculation)
output.primary_ratio = std.math.clamp(primary_ratio, 0.10, 0.90);
}
if (output.pending_manage.primary_count) |primary_count| {
// Don't allow less than 1 primary
output.primary_count = @max(1, primary_count);
}
if (output.pending_manage.tags) |new_tags| {
// Save current layout for the old tagmask
output.tag_layout_overrides.put(utils.gpa, output.tags, .{
.primary_count = output.primary_count,
.primary_ratio = output.primary_ratio,
}) catch @panic("Out of memory");
// Restore layout for the new tagmask, or fall back to config defaults
if (output.tag_layout_overrides.get(new_tags)) |tag_layout_override| {
output.primary_count = tag_layout_override.primary_count;
output.primary_ratio = tag_layout_override.primary_ratio;
} else {
output.primary_count = output.context.config.primary_count;
output.primary_ratio = output.context.config.primary_ratio;
}
output.tags = new_tags;
// Show tag overlay and arm the hide timer
if (output.tag_overlay) |*tag_overlay| {
if (tag_overlay.surfaces) |_| {
// The overlay is arleady visible, but we still need to re-render
tag_overlay.render() catch |err| {
log.err("tag_overlay render failed: {}", .{err});
};
} else {
// Create surface; the configure handler renders for us
tag_overlay.initSurface() catch |err| {
log.err("tag_overlay initSurface failed: {}", .{err});
};
}
if (output.context.tag_overlay_timer_fd) |fd| {
const timeout_ms: isize = tag_overlay.options.timeout;
posix.timerfd_settime(fd, .{}, &.{
.it_interval = .{ .sec = 0, .nsec = 0 },
.it_value = .{
.sec = @divFloor(timeout_ms, 1000),
.nsec = @mod(timeout_ms, 1000) * std.time.ns_per_ms,
},
}, null) catch |err| {
log.err("Failed to arm tag overlay timer: {}", .{err});
};
}
}
}
// Calculate layout before managing windows, but only if output dimensions are initialized
if (output.usable_geometry.width > 0 and output.usable_geometry.height > 0) {
output.calculateLayout();
}
var it = output.windows.iterator(.forward);
while (it.next()) |window| {
window.manage();
}
}
pub fn render(output: *Output) void {
const seat = output.context.wm.seats.first();
const focused = if (seat) |s| s.focused_window else null;
var it = output.windows.iterator(.forward);
while (it.next()) |window| {
window.render();
// Make sure floating windows are above tiled windows
if (window.floating and output.tags & window.tags != 0 and window != focused) {
window.river_node_v1.placeTop();
}
}
// Make sure that the *focused* floating window goes above any other floating windows
if (focused) |f| {
if (f.floating and f.output == output and output.tags & f.tags != 0) {
f.river_node_v1.placeTop();
}
}
}
// TODO - CONFIG: Allow primary on the left
// TODO - CONFIG: Allow setting a ratio for single-window width (useful for ultrawides)
/// Calculate primary/stack layout positions for all windows.
/// - Single window: maximized
/// - Multiple windows: stack (45% left, vertically tiled), primary (55% right)
fn calculateLayout(output: *Output) void {
// Shouldn't be called if height/width are not positive
assert(output.geometry.width > 0 and output.geometry.height > 0);
// Get a list of active windows
var active_list: DoublyLinkedList = .{};
var active_count: u31 = 0;
var it = output.windows.iterator(.forward);
while (it.next()) |window| {
// Initialize new windows before checking tags/float so that
// window rules are reflected in the first frame's layout.
window.initialize();
if (output.tags & window.tags != 0x0000) {
// Floating windows should be shown but not included in this layout generation
const will_float = window.pending_manage.floating orelse window.floating;
if (!will_float) {
active_count += 1;
active_list.append(&window.active_list_node);
}
window.pending_render.show = true;
} else {
window.pending_render.show = false;
}
}
if (active_count == 0) return;
// We have to use the usable area for the layout so windows don't overlap with widgets
const output_x = output.usable_geometry.x;
const output_y = output.usable_geometry.y;
const output_width = output.usable_geometry.width;
const output_height = output.usable_geometry.height;
const border_width = output.context.config.border_width;
// Single window: maximize and return early
if (active_count == 1) {
const window: *Window = @fieldParentPtr("active_list_node", active_list.popFirst().?);
window.pending_render.position = .{ .x = output_x + border_width, .y = output_y + border_width };
window.pending_manage.dimensions = .{
.width = output_width - 2 * border_width,
.height = output_height - 2 * border_width,
};
window.pending_manage.maximized = true;
return;
}
// Multiple windows: primary/stack layout
const primary_count = @min(active_count, output.primary_count);
const stack_count = active_count - primary_count;
// Primary width is equal to output width when all windows are primaries
// (since there would be no secondaries)
const primary_width: u31 = if (primary_count == active_count)
output_width
else
@intFromFloat(@as(f32, @floatFromInt(output_width)) * output.primary_ratio);
const primary_height: u31 = @divFloor(output_height, primary_count);
const stack_width: u31 = output_width - primary_width;
const stack_height: u31 = if (stack_count > 0)
@divFloor(output_height, stack_count)
else
0;
// Iterate through the active windows and apply positions
var i: u31 = 0;
while (active_list.popFirst()) |node| : (i += 1) {
const window: *Window = @fieldParentPtr("active_list_node", node);
window.pending_manage.maximized = false;
if (i < primary_count) {
// Primary window(s) - right side
window.pending_render.position = .{
.x = output_x + @as(i32, stack_width),
.y = output_y + @as(i32, i) * @as(i32, primary_height),
};
const pending_width = primary_width;
// Last primary window gets remaining height to avoid gaps from integer division
const pending_height = if (i == primary_count - 1)
output_height - i * primary_height
else
primary_height;
window.pending_manage.dimensions = .{
.width = pending_width,
.height = pending_height,
};
} else {
// Stack window(s) - left side
const stack_index = i - primary_count;
window.pending_render.position = .{
.x = output_x,
.y = output_y + @as(i32, stack_index) * @as(i32, stack_height),
};
const pending_width = stack_width;
// Last stack window gets remaining height to avoid gaps from integer division
const pending_height = if (stack_index == stack_count - 1)
output_height - stack_index * stack_height
else
stack_height;
window.pending_manage.dimensions = .{
.width = pending_width,
.height = pending_height,
};
}
// Make space for borders
if (window.pending_manage.dimensions.?.height > 2 * border_width and
window.pending_manage.dimensions.?.width > 2 * border_width)
{
window.pending_manage.dimensions.?.height -= 2 * border_width;
window.pending_manage.dimensions.?.width -= 2 * border_width;
} else {
log.warn("Can't add borders to some window; {s}'s dimensions are too small.", .{output.name orelse "some output"});
}
window.pending_render.position.?.x += border_width;
window.pending_render.position.?.y += border_width;
}
// Make sure we went through the whole list
assert(active_list.first == null);
}
pub fn occupiedTags(output: *Output) u32 {
var occupied_tags: u32 = 0x0000;
var it = output.windows.iterator(.forward);
while (it.next()) |window| {
occupied_tags |= window.tags;
}
return occupied_tags;
}
const std = @import("std");
const assert = std.debug.assert;
const mem = std.mem;
const posix = std.posix;
const DoublyLinkedList = std.DoublyLinkedList;
const wayland = @import("wayland");
const wl = wayland.client.wl;
const river = wayland.client.river;
const zwlr = wayland.client.zwlr;
const pixman = @import("pixman");
const utils = @import("utils.zig");
const Rect = utils.Rect;
const Bar = @import("Bar.zig");
const Buffer = @import("Buffer.zig");
const Context = @import("Context.zig");
const TagOverlay = @import("TagOverlay.zig");
const Window = @import("Window.zig");
const log = std.log.scoped(.Output);