We had to fix a couple of compile errors that weren't showing while it wasn't wired up (since I never just tried to compile TagOverlay.zig on its own). We also changed the lifecycle to re-create/destroy the surface to show/hide it, similar to the way that river-tag-overlay actually did it. Finally, I added @branchHint(.cold) to a few places in the event loop where, if we're in the branch, the wm is definitely exiting, so it's fine if they're cold (should almost never happen). |
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| CONFIGURATION.md | ||
| TODO.md | ||