Now, I actually save the river-layer-shell-v1 and keep track of the non-exclusive area. The layout calculation uses the usable area instead of the entire output's geometry. I removed boundary clamping for the floating windows because it was a bit janky when hitting the edges. I'll probably add it back at some point. I also made windows default to 75% of the usable area instead of keeping their tiled size so that maximized windows look decent when floating for the first time. Finally, since I removed the clamping, I added a center_float keybind to center a floating window. If you're cycling through focused windows and one isn't on the screen, you can use the center_float bind to get the window visible again. Replaced all divTrunc with divFloor to be consistent. I think they should all be positive, anyways, so they'd be the same, but I like just having one.
182 lines
5.8 KiB
Zig
182 lines
5.8 KiB
Zig
// SPDX-FileCopyrightText: 2026 Ben Buhse <me@benbuhse.email>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/// Context to pass Wayland info around.
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const Context = @This();
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initialized: bool,
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// Wayland globals
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wl_compositor: *wl.Compositor,
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wl_display: *wl.Display,
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wl_registry: *wl.Registry,
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wl_shm: *wl.Shm,
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wl_outputs: *std.AutoHashMapUnmanaged(u32, *wl.Output),
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river_layer_shell_v1: *river.LayerShellV1,
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zwlr_layer_shell_v1: *zwlr.LayerShellV1,
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// Wayland globals that we have special structs for
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im: *InputManager,
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wm: *WindowManager,
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xkb_bindings: *XkbBindings,
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/// Pool of Buffers used for rendering wallpapers
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buffer_pool: BufferPool = .{},
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/// Holds a pixman.Image (and its raw pixels) for the wallpaper
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/// (same image on all outputs, but scaled separately)
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wallpaper_image: ?*WallpaperImage,
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// WM Configuration
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config: *Config,
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/// State consumed in manage() phase, reset at end of manage().
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pending_manage: PendingManage = .{},
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pub const PendingManage = struct {
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config: ?*Config = null,
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};
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// I use this because otherwise create() takes
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// a LOT of arguments.
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pub const Options = struct {
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wl_compositor: *wl.Compositor,
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wl_display: *wl.Display,
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wl_registry: *wl.Registry,
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wl_shm: *wl.Shm,
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wl_outputs: *std.AutoHashMapUnmanaged(u32, *wl.Output),
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river_input_manager_v1: *river.InputManagerV1,
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river_libinput_config_v1: *river.LibinputConfigV1,
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river_layer_shell_v1: *river.LayerShellV1, // TODO
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river_window_manager_v1: *river.WindowManagerV1,
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river_xkb_bindings_v1: *river.XkbBindingsV1,
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zwlr_layer_shell_v1: *zwlr.LayerShellV1,
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config: *Config,
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};
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pub fn create(options: Options) !*Context {
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const context = try utils.gpa.create(Context);
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errdefer context.destroy();
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context.* = .{
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.initialized = false,
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.wl_compositor = options.wl_compositor,
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.wl_display = options.wl_display,
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.wl_registry = options.wl_registry,
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.wl_shm = options.wl_shm,
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.wl_outputs = options.wl_outputs,
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.river_layer_shell_v1 = options.river_layer_shell_v1,
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.zwlr_layer_shell_v1 = options.zwlr_layer_shell_v1,
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.wallpaper_image = loadWallpaperImage(options.config),
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.im = try InputManager.create(context, options.river_input_manager_v1, options.river_libinput_config_v1),
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.wm = try WindowManager.create(context, options.river_window_manager_v1),
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.xkb_bindings = try XkbBindings.create(context, options.river_xkb_bindings_v1),
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.config = options.config,
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};
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return context;
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}
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pub fn destroy(context: *Context) void {
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context.xkb_bindings.destroy();
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context.wm.destroy();
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if (context.wallpaper_image) |wallpaper_image| {
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wallpaper_image.destroy();
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}
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context.buffer_pool.deinit();
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utils.gpa.destroy(context);
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}
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pub fn manage(context: *Context) void {
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defer context.pending_manage = .{};
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if (context.pending_manage.config) |new_config| {
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// Destroy all existing bindings
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var it = context.xkb_bindings.bindings.safeIterator(.forward);
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while (it.next()) |binding| {
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binding.link.remove();
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binding.destroy();
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}
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// Check if wallpaper path changed before destroying old config
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const wallpaper_changed = !pathsEqual(
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context.config.wallpaper_image_path,
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new_config.wallpaper_image_path,
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);
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context.config.destroy();
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context.config = new_config;
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context.initialized = false;
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// Mark all libinput devices as needing config re-application
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var dev_it = context.im.libinput_devices.iterator(.forward);
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while (dev_it.next()) |libinput_device| {
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libinput_device.should_manage = true;
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}
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if (wallpaper_changed) {
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if (context.wallpaper_image) |img| img.destroy();
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context.wallpaper_image = loadWallpaperImage(new_config);
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var out_it = context.wm.outputs.iterator(.forward);
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while (out_it.next()) |output| {
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if (context.wallpaper_image == null) {
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output.deinitWallpaperLayerSurface();
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} else if (output.wl_surface != null) {
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output.renderWallpaper() catch |err| {
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log.err("Wallpaper re-render failed: {}", .{err});
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};
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} else {
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output.initWallpaperLayerSurface() catch |err| {
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log.err("Failed to init wallpaper surface: {}", .{err});
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};
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}
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}
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}
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}
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// Apply input configs for new or reconfigured devices
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var dev_it = context.im.libinput_devices.iterator(.forward);
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while (dev_it.next()) |libinput_device| {
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libinput_device.manage();
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}
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}
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fn loadWallpaperImage(config: *Config) ?*WallpaperImage {
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const image_path = config.wallpaper_image_path orelse return null;
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if (image_path.len == 0) return null;
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return WallpaperImage.create(image_path) catch |e| {
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log.err("Failed to load wallpaper image from path \"{s}\": {s}", .{ image_path, @errorName(e) });
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return null;
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};
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}
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fn pathsEqual(a: ?[]const u8, b: ?[]const u8) bool {
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const a_val = a orelse return b == null;
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const b_val = b orelse return false;
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return mem.eql(u8, a_val, b_val);
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}
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const std = @import("std");
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const mem = std.mem;
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const wayland = @import("wayland");
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const river = wayland.client.river;
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const wl = wayland.client.wl;
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const zwlr = wayland.client.zwlr;
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const utils = @import("utils.zig");
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const BufferPool = @import("BufferPool.zig");
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const Config = @import("Config.zig");
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const InputManager = @import("InputManager.zig");
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const WallpaperImage = @import("WallpaperImage.zig");
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const WindowManager = @import("WindowManager.zig");
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const XkbBindings = @import("XkbBindings.zig");
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const log = std.log.scoped(.Context);
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