This commit adds the focused window title to the left side of the bar and some WM info (primary count/ratio and # of visible/total windows) to the right side. It also adds new vertical_padding and horizontal_padding config options for the bar.
439 lines
16 KiB
Zig
439 lines
16 KiB
Zig
// SPDX-FileCopyrightText: 2025 Ben Buhse <me@benbuhse.email>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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const Window = @This();
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context: *Context,
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river_window_v1: *river.WindowV1,
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river_node_v1: *river.NodeV1,
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app_id: ?[]const u8 = null,
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title: ?[]const u8 = null,
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parent: ?*river.WindowV1 = null,
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rect: utils.Rect = .{},
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fullscreen: bool = false,
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maximized: bool = false,
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tags: u32 = 0x0001,
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output: ?*Output,
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floating: bool = false,
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floating_rect: utils.Rect = .{},
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dimensions_hint: DimensionsHint = .{},
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initialized: bool = false,
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/// State consumed in manage() phase, reset at end of manage().
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pending_manage: PendingManage = .{},
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/// State consumed in render() phase, reset at end of render().
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pending_render: PendingRender = .{},
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/// Used to put Windows into a list when calculating the layout
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active_list_node: DoublyLinkedList.Node = .{},
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link: wl.list.Link,
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pub const PendingManage = struct {
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dimensions: ?struct { width: u31, height: u31 } = null,
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fullscreen: ?bool = null,
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maximized: ?bool = null,
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tags: ?u32 = null,
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pending_output: ?PendingOutput = null,
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floating: ?bool = null,
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pub const PendingOutput = union(enum) {
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output: *Output,
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clear_output,
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};
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};
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pub const PendingRender = struct {
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position: ?struct { x: i32, y: i32 } = null,
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focused: ?bool = null,
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show: ?bool = null,
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};
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pub const DimensionsHint = struct {
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min_width: u31 = 0,
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min_height: u31 = 0,
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max_width: u31 = 0,
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max_height: u31 = 0,
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fn clampWidth(hint: DimensionsHint, width: u31) u31 {
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return math.clamp(
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width,
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if (hint.min_width != 0) hint.min_width else 1,
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if (hint.max_width != 0) hint.max_width else math.maxInt(u31),
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);
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}
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fn clampHeight(hint: DimensionsHint, height: u31) u31 {
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return math.clamp(
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height,
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if (hint.min_height != 0) hint.min_height else 1,
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if (hint.max_height != 0) hint.max_height else math.maxInt(u31),
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);
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}
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};
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pub fn create(context: *Context, river_window_v1: *river.WindowV1, output: ?*Output) !*Window {
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var window = try utils.gpa.create(Window);
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errdefer utils.gpa.destroy(window);
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window.* = .{
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.context = context,
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.river_window_v1 = river_window_v1,
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.river_node_v1 = river_window_v1.getNode() catch @panic("Failed to get node"),
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.output = output,
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.tags = if (output) |o| o.tags else 0x0001,
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.link = undefined, // Handled by the wl.list
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};
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window.river_window_v1.setListener(*Window, windowListener, window);
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return window;
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}
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pub fn destroy(window: *Window) void {
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if (window.app_id) |app_id| utils.gpa.free(app_id);
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if (window.title) |title| utils.gpa.free(title);
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window.river_node_v1.destroy();
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window.river_window_v1.destroy();
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utils.gpa.destroy(window);
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}
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fn windowListener(river_window_v1: *river.WindowV1, event: river.WindowV1.Event, window: *Window) void {
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assert(window.river_window_v1 == river_window_v1);
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switch (event) {
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.closed => {
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// Clear any pointer operations referencing this window
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var seat_it = window.context.wm.seats.iterator(.forward);
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while (seat_it.next()) |seat| {
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switch (seat.pointer_op) {
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.move => |op| if (op.window == window) {
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seat.river_seat_v1.opEnd();
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seat.pointer_op = .none;
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},
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.resize => |op| if (op.window == window) {
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seat.river_seat_v1.opEnd();
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seat.pointer_op = .none;
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},
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.none => {},
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}
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if (seat.pending_manage.pointer_move_request == window)
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seat.pending_manage.pointer_move_request = null;
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if (seat.pending_manage.pointer_resize_request) |req| {
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if (req.window == window)
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seat.pending_manage.pointer_resize_request = null;
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}
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}
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if (window.output) |output| {
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// Get a new window for the wm to focus
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var it = window.context.wm.seats.iterator(.forward);
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while (it.next()) |seat| {
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if (seat.focused_window == window) {
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// Find another window to focus and warp pointer there
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if (output.nextWindow(window)) |next_focus| {
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if (next_focus != window) {
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seat.pending_manage.window = .{ .window = next_focus };
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seat.pending_manage.should_warp_pointer = true;
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} else {
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// Only window in list - clear focus
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seat.pending_manage.window = .clear_focus;
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}
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} else {
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seat.pending_manage.window = .clear_focus;
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}
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}
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}
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}
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window.link.remove();
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window.destroy();
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},
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.dimensions => |ev| {
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// Protocol guarantees that width and height are strictly greater than zero
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assert(ev.width > 0 and ev.height > 0);
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window.pending_manage.dimensions = .{ .width = @intCast(ev.width), .height = @intCast(ev.height) };
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},
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.dimensions_hint => |ev| {
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window.dimensions_hint = .{
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.min_width = @intCast(ev.min_width),
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.min_height = @intCast(ev.min_height),
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.max_width = @intCast(ev.max_width),
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.max_height = @intCast(ev.max_height),
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};
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},
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.app_id => |ev| {
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if (window.app_id) |app_id| utils.gpa.free(app_id);
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window.app_id = if (ev.app_id) |aid|
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utils.gpa.dupe(u8, std.mem.span(aid)) catch @panic("Out of memory")
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else
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null;
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},
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.title => |ev| {
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if (window.title) |title| utils.gpa.free(title);
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window.title = if (ev.title) |t|
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utils.gpa.dupe(u8, std.mem.span(t)) catch @panic("Out of memory")
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else
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null;
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// Need to update the bar if this window is focused
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if (window.context.wm.seats.first()) |seat| {
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if (seat.focused_window) |focused_window| {
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if (focused_window == window) {
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if (window.output) |output| {
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if (output.bar) |*bar| {
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bar.pending_render.draw = true;
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}
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}
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}
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}
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}
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},
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.parent => |ev| {
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// Nothing to do if ev.parent is null
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const parent = ev.parent orelse return;
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window.parent = parent;
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// Make window float on top of its parent
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window.pending_manage.floating = true;
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const parent_window: *Window = @ptrCast(@alignCast(parent.getUserData() orelse return));
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window.pending_render.position = .{
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.x = parent_window.rect.x + @divTrunc(parent_window.rect.width, 2),
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.y = parent_window.rect.y + @divTrunc(parent_window.rect.height, 2),
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};
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},
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.fullscreen_requested => |ev| {
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window.pending_manage.fullscreen = true;
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// This event allows the window to provide an output preference,
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// so we should move the window if it wants
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if (ev.output) |river_output_v1| {
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if (river_output_v1.getUserData()) |user_data| {
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const output: *Output = @ptrCast(@alignCast(user_data));
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// We have to remove window from current output's windows list first
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window.link.remove();
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output.windows.append(window);
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window.pending_manage.pending_output = .{ .output = output };
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}
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}
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},
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.exit_fullscreen_requested => window.pending_manage.fullscreen = false,
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else => |ev| {
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log.debug("unhandled event: {s}", .{@tagName(ev)});
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},
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}
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}
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/// Apply one-time initialization for newly created windows.
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/// Called before calculatePrimaryStackLayout() so that tag and float
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/// rules are reflected in the first frame's layout.
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pub fn initialize(window: *Window) void {
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if (window.initialized) {
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@branchHint(.unlikely);
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return;
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}
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window.initialized = true;
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const river_window_v1 = window.river_window_v1;
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// TODO: We might want to think about paying attention to the decoration_hint event
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// If we do, this would need to move, I think?
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river_window_v1.useSsd();
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river_window_v1.setCapabilities(.{ .fullscreen = true, .maximize = true });
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river_window_v1.setTiled(.{ .top = true, .bottom = true, .left = true, .right = true });
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const res = window.applyRules();
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if (res.tags) |tags| window.tags = tags;
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if (res.float) |should_float|
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window.pending_manage.floating = should_float;
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}
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pub fn manage(window: *Window) void {
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// Updating state since the last manage event
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defer window.pending_manage = .{};
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const pending_manage = window.pending_manage;
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const river_window_v1 = window.river_window_v1;
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// Floating status
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var became_floating = false;
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if (pending_manage.floating) |floating| blk: {
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// This needs to be before proposing the new dimensions since we want to save the current ones!
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// Skip the rest of the block if floating matches what is already set
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if (floating == window.floating) break :blk;
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window.floating = floating;
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if (floating) {
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became_floating = true;
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// Let the window know it isn't tiled
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river_window_v1.setTiled(.{});
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if (window.floating_rect.width == 0) {
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// This window has never floated before, let's give it floating dimensions.
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// Use 75% of the output's usable size, clamped to the window's dimension hints.
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if (window.output) |output| {
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window.floating_rect.width = window.dimensions_hint.clampWidth(@divFloor(output.usable_geometry.width * 3, 4));
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window.floating_rect.height = window.dimensions_hint.clampHeight(@divFloor(output.usable_geometry.height * 3, 4));
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window.floating_rect.x = output.usable_geometry.x + @divFloor(output.usable_geometry.width, 2) - @divFloor(window.floating_rect.width, 2);
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window.floating_rect.y = output.usable_geometry.y + @divFloor(output.usable_geometry.height, 2) - @divFloor(window.floating_rect.height, 2);
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} else {
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window.floating_rect.width = window.rect.width;
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window.floating_rect.height = window.rect.height;
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}
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}
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river_window_v1.proposeDimensions(window.floating_rect.width, window.floating_rect.height);
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window.pending_render.position = .{
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.x = window.floating_rect.x,
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.y = window.floating_rect.y,
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};
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} else {
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river_window_v1.setTiled(.{ .top = true, .bottom = true, .left = true, .right = true });
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// Save floating dimensions in case the window gets floated again
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window.floating_rect.width = window.rect.width;
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window.floating_rect.height = window.rect.height;
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window.floating_rect.x = window.rect.x;
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window.floating_rect.y = window.rect.y;
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}
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}
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// Layout (pre-computed by WindowManager
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if (pending_manage.dimensions) |dimensions| {
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window.rect.width = dimensions.width;
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window.rect.height = dimensions.height;
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if (!became_floating) {
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// We want to skip this if the floating block above already proposed dimensions
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window.river_window_v1.proposeDimensions(dimensions.width, dimensions.height);
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}
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}
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// Fullscreen and maximize operations
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if (pending_manage.fullscreen) |fullscreen| blk: {
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window.fullscreen = fullscreen;
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if (fullscreen) {
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// If the window isn't on an output, just skip fullscreening
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const output = window.output orelse break :blk;
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window.river_window_v1.fullscreen(output.river_output_v1);
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window.river_window_v1.informFullscreen();
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} else {
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window.river_window_v1.exitFullscreen();
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window.river_window_v1.informNotFullscreen();
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}
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}
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if (pending_manage.maximized) |maximized| {
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window.maximized = maximized;
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if (maximized) {
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window.river_window_v1.informMaximized();
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} else {
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window.river_window_v1.informUnmaximized();
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}
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}
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// New tags
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if (pending_manage.tags) |tags| {
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window.tags = tags;
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}
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// New output
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if (pending_manage.pending_output) |pending_output| {
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switch (pending_output) {
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.output => |output| {
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window.output = output;
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},
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.clear_output => window.output = null,
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}
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}
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}
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pub fn render(window: *Window) void {
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defer window.pending_render = .{};
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if (window.pending_render.position) |position| {
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window.rect.x = position.x;
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window.rect.y = position.y;
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window.river_node_v1.setPosition(window.rect.x, window.rect.y);
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}
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// Set borders
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if (!window.fullscreen) {
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if (window.pending_render.focused) |focused| {
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if (focused) {
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window.applyBorders(window.context.config.border_color_focused);
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} else {
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window.applyBorders(window.context.config.border_color_unfocused);
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}
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}
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}
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// Show or hide the Window
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if (window.pending_render.show) |show| {
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if (show) {
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window.river_window_v1.show();
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} else {
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window.river_window_v1.hide();
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}
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}
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}
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fn applyBorders(window: *Window, color: utils.RiverColor) void {
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const border_width = window.context.config.border_width;
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const all_sides = river.WindowV1.Edges{ .top = true, .bottom = true, .left = true, .right = true };
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window.river_window_v1.setBorders(all_sides, border_width, color.red, color.green, color.blue, color.alpha);
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}
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// Iterate over all window rules and apply any that match.
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// Later rules in the list overwrite earlier ones.
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fn applyRules(window: *Window) struct {
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float: ?bool = null,
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tags: ?u32 = null,
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} {
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var float: ?bool = null;
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var tags: ?u32 = null;
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for (window.context.config.window_rules.items) |rule| {
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const app_id_matches = if (rule.app_id_glob) |glob|
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if (window.app_id) |app_id| globber.match(app_id, glob) else false
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else
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true;
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const title_matches = if (rule.title_glob) |glob|
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if (window.title) |title| globber.match(title, glob) else false
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else
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true;
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if (app_id_matches and title_matches) {
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switch (rule.action) {
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.float => |should_float| float = should_float,
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.tags => |tagmask| tags = tagmask,
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}
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}
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}
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return .{
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.float = float,
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.tags = tags,
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};
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}
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const std = @import("std");
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const assert = std.debug.assert;
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const math = std.math;
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const DoublyLinkedList = std.DoublyLinkedList;
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const wayland = @import("wayland");
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const wl = wayland.client.wl;
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const river = wayland.client.river;
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const globber = @import("globber.zig");
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const utils = @import("utils.zig");
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const Context = @import("Context.zig");
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const Output = @import("Output.zig");
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const Seat = @import("Seat.zig");
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const WindowRule = @import("Config.zig").WindowRule;
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const log = std.log.scoped(.Window);
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