fix: use proper ServerUtils for the availability check
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7d2cadc800
commit
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1 changed files with 2 additions and 2 deletions
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@ -22,9 +22,9 @@ import client.scenes.MainCtrl;
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import client.scenes.AddIngredientCtrl;
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import client.scenes.AddIngredientCtrl;
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import client.scenes.AddNameCtrl;
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import client.scenes.AddNameCtrl;
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import client.scenes.FoodpalApplicationCtrl;
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import client.scenes.FoodpalApplicationCtrl;
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import client.utils.ServerUtils;
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import com.google.inject.Injector;
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import com.google.inject.Injector;
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import client.utils.ServerUtilsExample;
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import javafx.application.Application;
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import javafx.application.Application;
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import javafx.stage.Stage;
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import javafx.stage.Stage;
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@ -40,7 +40,7 @@ public class Main extends Application {
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@Override
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@Override
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public void start(Stage primaryStage) throws Exception {
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public void start(Stage primaryStage) throws Exception {
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var serverUtils = INJECTOR.getInstance(ServerUtilsExample.class);
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var serverUtils = INJECTOR.getInstance(ServerUtils.class);
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if (!serverUtils.isServerAvailable()) {
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if (!serverUtils.isServerAvailable()) {
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var msg = "Server needs to be started before the client, but it does not seem to be available. Shutting down.";
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var msg = "Server needs to be started before the client, but it does not seem to be available. Shutting down.";
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System.err.println(msg);
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System.err.println(msg);
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