refactor: make ingredient input cells capable of informal & formal inputs
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16482a7017
commit
e4fc67e816
3 changed files with 56 additions and 30 deletions
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@ -1,6 +1,12 @@
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package client.scenes.recipe;
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import commons.Unit;
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import javafx.collections.FXCollections;
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import javafx.scene.control.ChoiceBox;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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import javafx.scene.layout.HBox;
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/**
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* A custom {@link OrderedEditableListCell<String>} for displaying and editing ingredients in an
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@ -9,10 +15,34 @@ import javafx.scene.control.TextField;
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* @see IngredientListCtrl
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*/
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public class IngredientListCell extends OrderedEditableListCell<String> {
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// TODO: change all this to use actual Ingredient objects
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// and all that :)
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@Override
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protected String fromInput(TextField inputField) {
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return inputField.getText();
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public void commitEdit(String newValue) {
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super.commitEdit(newValue);
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}
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@Override
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public void startEdit() {
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super.startEdit();
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TextField amountInput = new TextField("0");
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ChoiceBox<Unit> unitChoice = new ChoiceBox<>();
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unitChoice.setItems(FXCollections.observableArrayList(Unit.GRAM, Unit.KILOGRAM));
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TextField nameInput = new TextField("ingredient");
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HBox container = new HBox(amountInput, unitChoice, nameInput);
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container.setOnKeyReleased(event -> {
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if (event.getCode() != KeyCode.ENTER) {
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return;
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}
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Unit unit = unitChoice.getValue();
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String name = nameInput.getText();
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if (unit == null) {
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String desc = amountInput.getText();
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super.commitEdit(desc + " " + name);
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return;
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}
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int amount = Integer.parseInt(amountInput.getText());
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super.commitEdit(amount + " " + unit + " of " + name);
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});
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this.setText(null);
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this.setGraphic(container);
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}
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}
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@ -1,10 +1,8 @@
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package client.scenes.recipe;
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import javafx.scene.control.ListCell;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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public abstract class OrderedEditableListCell<T> extends ListCell<T> {
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public abstract class OrderedEditableListCell<DataType> extends ListCell<DataType> {
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/**
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* Get the display text for the given item, prefixed with its index.
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* Looks like "1. description".
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@ -16,7 +14,7 @@ public abstract class OrderedEditableListCell<T> extends ListCell<T> {
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return (this.getIndex() + 1) + ". " + item;
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}
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@Override
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protected void updateItem(T item, boolean empty) {
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protected void updateItem(DataType item, boolean empty) {
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super.updateItem(item, empty);
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if (empty || item == null) {
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@ -27,26 +25,7 @@ public abstract class OrderedEditableListCell<T> extends ListCell<T> {
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}
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public void startEdit() {
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super.startEdit();
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TextField textField = new TextField(this.getItem().toString());
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// Commit edit on Enter key press
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textField.setOnAction(event -> {
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this.commitEdit(fromInput(textField));
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});
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// Cancel edit on Escape key press
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textField.setOnKeyReleased(event -> {
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if (event.getCode() == KeyCode.ESCAPE) {
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this.cancelEdit();
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}
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});
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this.setText(null);
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this.setGraphic(textField);
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}
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protected abstract T fromInput(TextField inputField);
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/**
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* Check if the input is valid (non-empty).
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*
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@ -66,7 +45,7 @@ public abstract class OrderedEditableListCell<T> extends ListCell<T> {
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}
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@Override
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public void commitEdit(T newValue) {
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public void commitEdit(DataType newValue) {
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this.setGraphic(null);
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if (!isInputValid(newValue.toString())) {
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@ -1,6 +1,8 @@
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package client.scenes.recipe;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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/**
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* A custom ListCell for displaying and editing ingredients in an
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* RecipeStepList. Allows inline editing of ingredient names.
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@ -9,7 +11,22 @@ import javafx.scene.control.TextField;
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*/
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public class RecipeStepListCell extends OrderedEditableListCell<String> {
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@Override
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protected String fromInput(TextField inputField) {
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return inputField.getText();
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public void startEdit() {
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TextField textField = new TextField(this.getItem());
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// Commit edit on Enter key press
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textField.setOnAction(event -> {
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this.commitEdit(textField.getText());
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});
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// Cancel edit on Escape key press
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textField.setOnKeyReleased(event -> {
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if (event.getCode() == KeyCode.ESCAPE) {
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this.cancelEdit();
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}
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});
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this.setText(null);
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this.setGraphic(textField);
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}
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}
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