package main import ( "time" . "github.com/gbin/goncurses" . "gitlab.com/stvnliu/ai_game/utils/types" "gitlab.com/stvnliu/ai_game/utils/windows" "gitlab.com/stvnliu/ai_game/utils/helper" ) func NewGame(scr *Window) { //_, _ := scr.MaxYX() game_name := windows.InputPrompt(scr, " New game information ", "Game name: ", 20) // create new game state // println("Creating new game %v...", game_name) game := Game{ SaveGame: game_name, LastSaved: time.Now(), } my_npcs := MakeNpcs() game.DataStored.Npcs = my_npcs scr.MovePrintf(1, 2, "Created new game \"%v\"!", game.SaveGame) for i := 0; i < len(game.DataStored.Npcs); i++ { scr.MovePrintf(2+i, 2, "Initialising \"%v\"...", game.DataStored.Npcs[i].Name) scr.MovePrintf(3+i, 2, "Found NPC query string!") scr.Refresh() } my, mx := scr.MaxYX() // Initialise container box for game content w, err := NewWindow(my-1, mx-1, 1, 1) if err != nil { panic("Oh shit something happened that shouldn't") } w.Box(0, 0) input_window, input_window_error := NewWindow(6,mx-3,my-7,2) if input_window_error != nil { panic("Oh no") } input_window.Box(1, 1) input_window.MovePrint(1, 1, "> ") input_window.Move(1, 3) w.Refresh() input_window.Refresh() texts := []string { "Hello world!!", "Welcome to R.U.L.M.A.R.C.", "This is an experimental game project that uses Large Language Models to power realistically rendered characters.", "============ Copyright 2024 @ Zhongheng Liu & Zhiyong He =============", "Try it! Put in some characters in the input box below!", "Please wait while we boot some Artificial Intelligencce models for the first part of the game...", } for i := 0; i < len(texts); i++ { helper.IncrementalPrint(w, texts[i], 1+i, 1, 500) } for { ch := w.GetChar() switch Key(ch) { case 'q': w.Erase() w.Refresh() return } w.Refresh() } // println(game.DataStored.Npcs[0].Name) }