rulmarc/main.go
Zhongheng Liu 8b6b1f1ac0
feat: quick scaffolding for game window
Init: Created initial NPC data structures
UI: Created basic ncurses TUI for development
Types: Created basic helper types
2024-10-22 21:09:12 +03:00

82 lines
1.9 KiB
Go

package main
import (
"time"
. "github.com/gbin/goncurses"
"gitlab.com/stvnliu/ai_game/menu"
. "gitlab.com/stvnliu/ai_game/utils/types"
// "gitlab.com/stvnliu/ai_game/utils/window_helper"
)
const (
INPUT_PROMPT_LENGTH = 40
INPUT_PROMPT_HEIGHT = 10
)
func InputPrompt(scr *Window) string {
my, mx := scr.MaxYX()
w, err := NewWindow(INPUT_PROMPT_HEIGHT, INPUT_PROMPT_LENGTH, (my/2)-(INPUT_PROMPT_HEIGHT/2), (mx/2)-(INPUT_PROMPT_LENGTH/2))
if err != nil {
panic("Oh no sth went wrong in input!!")
}
w.Box(0, 0)
Echo(true)
msg := "Game name: "
w.MovePrint(0, 1, " New game information ")
w.MovePrint(2, 2, msg)
w.Move(2, 2+len(msg))
input, err := w.GetString(16) // character input box
if err != nil {
panic("Oh no sth went wrong in input 2!!")
}
w.MovePrint(3, 2, input)
w.Refresh()
Echo(false)
for {
ch := w.GetChar()
switch Key(ch) {
case 'q':
return input
}
}
}
func NewGame(scr *Window) {
//_, _ := scr.MaxYX()
game_name := InputPrompt(scr)
// create new game state
// println("Creating new game %v...", game_name)
game := Game{
SaveGame: game_name,
LastSaved: time.Now(),
}
my_npcs := MakeNpcs()
game.DataStored.Npcs = my_npcs
scr.MovePrintf(1, 2, "Created new game \"%v\"!", game.SaveGame)
for i:=0; i<len(game.DataStored.Npcs); i++ {
scr.MovePrintf(2+i, 2, "Initialising \"%v\"...", game.DataStored.Npcs[i].Name)
scr.MovePrintf(3+i, 2, "Found NPC query string!")
scr.Refresh()
}
// println(game.DataStored.Npcs[0].Name)
}
func Continue(scr *Window) {
// recover state from last save?
}
func Exit(scr *Window) {
// save game state?
}
func main() {
scr, err := Init()
if err != nil {
println("Something went wrong with Ncurses! Aborting!")
return
}
menu_items := []GameMenuItem{
{Name: "New game!", Operation: NewGame},
{Name: "Continue!", Operation: Continue},
{Name: "Exit!", Operation: Exit},
}
menu.CreateMenu(scr, menu_items)
}