Convert Bar to use river-shell-surface
I want to implement more functionality to the bar, similar to what machi has in its bar, but it seems a lot easier to just handle the bar with the rest of the manage/render loop that rwm and beansprout use. To do that, I had to convert the bar to use river-shell-surface instead of zwlr-layer-shell. In that process, I also removed support for zwlr-layer-shell exclusive zones. It made calculating the usable area for the layout more annoying. If someone *really* wants, I would consider adding it back, but the only thing I can think of that requires exclusive area is a bar, and we don't really support other bars, so I don't think it's needed. I also switched a couple of places to use saturating subtraction on unsigned ints.
This commit is contained in:
parent
2be1a1af18
commit
a9473204ad
6 changed files with 159 additions and 153 deletions
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@ -2,10 +2,11 @@
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These are in rough order of my priority, though no promises I do them in this order.
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- [ ] Support switch handling (e.g. lid close)
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- [ ] Add build-time options for including the wallpaper (and maybe bar)
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- [ ] Check pointer position and only warp if not on focused window already
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- [ ] Change focus direction when closing window
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- [ ] Use set_xcursor_theme request
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- [ ] Support configuring bar item positions (left/center/right)
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- [ ] Add focused window title to bar
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- [ ] Support overriding config location
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- [ ] Add support for center-primary layout
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@ -25,6 +26,7 @@ These are in rough order of my priority, though no promises I do them in this or
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- [ ] Support configurable prepend/append on send-to-output
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- [ ] Support taking new output's tags on send-to-output
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- [ ] Add `spawn_tagmask`, `focus_previous_tags`, `send_to_previous_tags` commands
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- [ ] Support switch handling (e.g. lid close)
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- [x] Support changeable primary ratio
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- [x] Support changeable primary count
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- [x] Support multiple outputs
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203
src/Bar.zig
203
src/Bar.zig
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@ -20,16 +20,28 @@ font_scale: u31 = 1,
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output: *Output,
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// Bar geometry
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width: u31 = 0,
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height: u31 = 0,
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geometry: Rect = .{},
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surfaces: ?struct {
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wl_surface: *wl.Surface,
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layer_surface: *zwlr.LayerSurfaceV1,
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river_shell_surface: *river.ShellSurfaceV1,
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node: *river.NodeV1,
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} = null,
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pending_manage: PendingManage = .{},
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pending_render: PendingRender = .{},
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configured: bool = false,
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pub const PendingManage = struct {
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output_geometry: bool = false,
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};
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pub const PendingRender = struct {
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position: ?struct { x: i32, y: i32 } = null,
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draw: bool = false,
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};
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pub const Position = enum { top, bottom };
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pub const Options = struct {
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@ -54,6 +66,25 @@ pub fn init(context: *Context, output: *Output, options: Options) !Bar {
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const fcft_fonts = try getFcftFonts(options.fonts, scale);
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errdefer fcft_fonts.destroy();
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const wl_surface = try context.wl_compositor.createSurface();
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errdefer wl_surface.destroy();
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const river_shell_surface = try context
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.wm
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.river_window_manager_v1
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.getShellSurface(wl_surface);
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errdefer river_shell_surface.destroy();
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const node = try river_shell_surface.getNode();
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errdefer node.destroy();
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// We don't want our surface to have any input region (default is infinite)
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const empty_region = try context.wl_compositor.createRegion();
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defer empty_region.destroy();
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wl_surface.setInputRegion(empty_region);
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context.buffer_pool.surface_count += 1;
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return .{
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.context = context,
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.options = options,
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@ -61,125 +92,97 @@ pub fn init(context: *Context, output: *Output, options: Options) !Bar {
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.font_scale = scale,
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.timezone = timezone,
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.output = output,
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};
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}
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pub fn initSurface(bar: *Bar) !void {
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if (bar.surfaces) |_| {
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// This bar already has a surface, we can exit early
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return;
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}
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const context = bar.context;
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const options = bar.options;
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const wl_surface = try context.wl_compositor.createSurface();
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errdefer wl_surface.destroy();
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const layer_surface = try context
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.zwlr_layer_shell_v1
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.getLayerSurface(wl_surface, bar.output.wl_output, .top, "beansprout-bar");
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errdefer layer_surface.destroy();
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// We don't want our surface to have any input region (default is infinite)
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const empty_region = try context.wl_compositor.createRegion();
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defer empty_region.destroy();
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wl_surface.setInputRegion(empty_region);
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const vertical_padding = 5;
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// Set size wants logical pixels, so we have to scale the height
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const logical_font_height = @divFloor(bar.fcft_fonts.height, @as(i32, bar.font_scale));
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const bar_height: u31 = @intCast(logical_font_height + 2 * vertical_padding);
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layer_surface.setSize(0, bar_height);
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layer_surface.setAnchor(.{ .top = options.position == .top, .bottom = options.position == .bottom, .left = true, .right = true });
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layer_surface.setMargin(options.margins.top, options.margins.right, options.margins.bottom, options.margins.left);
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bar.surfaces = .{
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.surfaces = .{
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.wl_surface = wl_surface,
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.layer_surface = layer_surface,
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.river_shell_surface = river_shell_surface,
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.node = node,
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},
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.configured = true,
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};
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context.buffer_pool.surface_count += 1;
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layer_surface.setListener(*Bar, layerSurfaceListener, bar);
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wl_surface.commit();
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}
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pub fn deinit(bar: *Bar) void {
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bar.configured = false;
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bar.timezone.deinit();
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if (bar.surfaces) |surfaces| {
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surfaces.layer_surface.destroy();
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surfaces.node.destroy();
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surfaces.river_shell_surface.destroy();
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surfaces.wl_surface.destroy();
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bar.context.buffer_pool.surface_count -= 1;
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}
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}
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pub fn layerSurfaceListener(
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layer_surface: *zwlr.LayerSurfaceV1,
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event: zwlr.LayerSurfaceV1.Event,
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bar: *Bar,
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) void {
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assert(bar.surfaces.?.layer_surface == layer_surface);
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switch (event) {
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.configure => |ev| {
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layer_surface.ackConfigure(ev.serial);
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const width: u31 = @intCast(ev.width);
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const height: u31 = @intCast(ev.height);
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pub fn manage(bar: *Bar) !void {
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if (!bar.configured) return;
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defer bar.pending_manage = .{};
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if (bar.configured and
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bar.width == width and
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bar.height == height and
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bar.output.scale == bar.font_scale)
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{
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bar.surfaces.?.wl_surface.commit();
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return;
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}
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// The only manage actions we need to do are when the output changes geometry
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if (!bar.pending_manage.output_geometry) return;
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log.debug("Configuring bar surface with width {} and height {}", .{ width, height });
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bar.width = width;
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bar.height = height;
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// Exclusive zone == the bar's height
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layer_surface.setExclusiveZone(bar.height);
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// Full surface should be opaque
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const opaque_region: *wl.Region = bar.context.wl_compositor.createRegion() catch |e| {
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log.err("Failed to create opaque region for bar: {}", .{e});
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return;
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};
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defer opaque_region.destroy();
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opaque_region.add(0, 0, bar.width, bar.height);
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bar.surfaces.?.wl_surface.setOpaqueRegion(opaque_region);
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bar.configured = true;
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bar.render() catch |err| {
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log.err("Bar render failed: {}", .{err});
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};
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},
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.closed => {
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bar.deinit();
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},
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}
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}
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/// Renders the bar and its components
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pub fn render(bar: *Bar) !void {
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const context = bar.context;
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const output = bar.output;
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const options = bar.options;
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const scale = bar.output.scale;
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// Recreate fonts at the output's new scale
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// Recreate fonts if the output scale changed, so geometry calculations
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// below use the correct font metrics.
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const scale = output.scale;
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if (scale != bar.font_scale) {
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bar.fcft_fonts.destroy();
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bar.fcft_fonts = try getFcftFonts(bar.options.fonts, scale);
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bar.font_scale = scale;
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}
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const vertical_padding = 5;
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const logical_font_height = @divFloor(bar.fcft_fonts.height, @as(i32, bar.font_scale));
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const height: u31 = @intCast(logical_font_height + 2 * vertical_padding);
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const width: u31 = output.geometry.width;
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if (bar.geometry.width != width or bar.geometry.height != height) {
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bar.geometry.width = width;
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bar.geometry.height = height;
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const opaque_region = try bar.context.wl_compositor.createRegion();
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defer opaque_region.destroy();
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opaque_region.add(0, 0, width, height);
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bar.surfaces.?.wl_surface.setOpaqueRegion(opaque_region);
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}
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const x = output.geometry.x + options.margins.left;
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const y = switch (options.position) {
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.top => output.geometry.y + options.margins.top,
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.bottom => output.geometry.y + output.geometry.height - bar.geometry.height - options.margins.bottom,
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};
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bar.pending_render.position = .{ .x = x, .y = y };
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bar.pending_render.draw = true;
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}
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pub fn render(bar: *Bar) void {
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if (!bar.configured) return;
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defer bar.pending_render = .{};
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const surfaces = bar.surfaces orelse return;
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if (bar.pending_render.position) |position| {
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surfaces.node.setPosition(position.x, position.y);
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surfaces.node.placeTop();
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}
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if (bar.pending_render.draw) {
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bar.draw() catch |err| {
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log.err("Bar draw failed: {}", .{err});
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};
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}
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}
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/// Draw the bar and its components (clock, title, etc.)
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pub fn draw(bar: *Bar) !void {
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const context = bar.context;
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const options = bar.options;
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const scale = bar.font_scale;
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// Scaled width/height
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const render_width = bar.width * scale;
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const render_height = bar.height * scale;
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const render_width = bar.geometry.width * scale;
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const render_height = bar.geometry.height * scale;
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// Don't have anything to render
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if (render_width == 0 or render_height == 0 or scale == 0) {
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@ -243,6 +246,7 @@ pub fn render(bar: *Bar) !void {
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// Finally, attach the buffer to the surface
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const surfaces = bar.surfaces orelse return error.NoSurfaces;
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const wl_surface = surfaces.wl_surface;
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surfaces.river_shell_surface.syncNextCommit();
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wl_surface.setBufferScale(scale);
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wl_surface.attach(buffer.wl_buffer, 0, 0);
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wl_surface.damageBuffer(0, 0, render_width, render_height);
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@ -393,12 +397,13 @@ const unicode = std.unicode;
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const wayland = @import("wayland");
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const wl = wayland.client.wl;
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const zwlr = wayland.client.zwlr;
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const river = wayland.client.river;
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const fcft = @import("fcft");
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const pixman = @import("pixman");
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const zeit = @import("zeit");
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const utils = @import("utils.zig");
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const Rect = utils.Rect;
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const Buffer = @import("Buffer.zig");
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const Context = @import("Context.zig");
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const Output = @import("Output.zig");
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@ -216,12 +216,6 @@ pub fn manage(context: *Context) void {
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log.err("Failed to create bar: {}", .{e});
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continue;
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};
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// If the output already has a wl_output, init the surface immediately
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if (output.wl_output != null) {
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output.bar.?.initSurface() catch |e| {
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log.err("Failed to init bar surface: {}", .{e});
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};
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}
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}
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}
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}
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@ -19,7 +19,11 @@ name: ?[]const u8 = null,
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scale: u31 = 1,
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geometry: Rect = .{},
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// Area left after layer shell surfaces take exclusive area
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// Area available for window layout (output geometry minus bar space)
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// Maybe I'll re-add support for layer shell exclusive areas later,
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// but adding that makes it more work for me and I don't personally
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// know of anything that makes me want them since external bars won't
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// work with beansprout.
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usable_geometry: Rect = .{},
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// Information for this Output's wallpaper
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@ -72,8 +76,6 @@ pub const PendingManage = struct {
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position: ?struct { x: i32, y: i32 } = null,
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dimensions: ?struct { width: u31, height: u31 } = null,
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usable_geometry: ?Rect = null,
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tags: ?u32 = null,
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primary_ratio: ?f32 = null,
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primary_count: ?u8 = null,
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@ -116,7 +118,6 @@ pub fn create(context: *Context, river_output_v1: *river.OutputV1) !*Output {
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output.windows.init();
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output.river_output_v1.setListener(*Output, riverOutputListener, output);
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output.river_layer_shell_output_v1.setListener(*Output, riverLayerShellOutputListener, output);
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return output;
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}
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@ -285,16 +286,10 @@ fn wlOutputListener(_: *wl.Output, event: wl.Output.Event, output: *Output) void
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return;
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};
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if (output.bar) |*bar| {
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bar.initSurface() catch |err| {
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const output_name = output.name orelse "some output";
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log.err("failed to init bar for {s}: {}", .{ output_name, err });
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return;
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};
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// Re-render bar if the scale changed
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if (bar.configured and output.scale != bar.font_scale) {
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bar.render() catch |err| {
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log.err("Bar render failed: {}", .{err});
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};
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// Trigger a full manage cycle if the scale changed so that
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// fonts are reloaded and bar geometry is recalculated.
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if (output.scale != bar.font_scale) {
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bar.pending_manage.output_geometry = true;
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}
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}
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// Re-render wallpaper if scale changed
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@ -320,26 +315,6 @@ fn wlOutputListener(_: *wl.Output, event: wl.Output.Event, output: *Output) void
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}
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}
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// Used for the river_layer_shell_output_v1 interface
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fn riverLayerShellOutputListener(
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river_layer_shell_output_v1: *river.LayerShellOutputV1,
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event: river.LayerShellOutputV1.Event,
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output: *Output,
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) void {
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assert(output.river_layer_shell_output_v1 == river_layer_shell_output_v1);
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switch (event) {
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.non_exclusive_area => |ev| {
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output.pending_manage.usable_geometry = .{
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.x = ev.x,
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.y = ev.y,
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.width = @intCast(ev.width),
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.height = @intCast(ev.height),
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};
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output.context.wm.river_window_manager_v1.manageDirty();
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},
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}
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}
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pub fn initWallpaperLayerSurface(output: *Output) !void {
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if (output.context.wallpaper_image == null) {
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// No wallpaper image, so we don't need any surfaces
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@ -535,8 +510,10 @@ pub fn manage(output: *Output) void {
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output.geometry.height = dimensions.height;
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}
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if (output.pending_manage.usable_geometry) |usable_geometry| {
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output.usable_geometry = usable_geometry;
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if (output.pending_manage.position != null or output.pending_manage.dimensions != null) {
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if (output.bar) |*bar| {
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bar.pending_manage.output_geometry = true;
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}
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}
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if (output.pending_manage.primary_ratio) |primary_ratio| {
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@ -605,6 +582,34 @@ pub fn manage(output: *Output) void {
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}
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}
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if (output.bar) |*bar| {
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bar.manage() catch |err| {
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log.err("Bar manage failed: {}", .{err});
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};
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}
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// Compute usable geometry from output geometry minus bar space.
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// We don't use non_exclusive_area from layer shell since we don't support
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// other layer shell clients with exclusive zones (layer shell clients that
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// don't use exclusive areas are fine).
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output.usable_geometry = output.geometry;
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if (output.bar) |bar| {
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if (bar.geometry.height > 0) {
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const bar_height: i32 = bar.geometry.height;
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const margins = bar.options.margins;
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const reserved: u31 = @intCast(bar_height + margins.top + margins.bottom);
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switch (bar.options.position) {
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.top => {
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output.usable_geometry.y += bar_height + margins.top + margins.bottom;
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output.usable_geometry.height -|= reserved;
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},
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.bottom => {
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output.usable_geometry.height -|= reserved;
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},
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}
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}
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}
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// Calculate layout before managing windows, but only if output dimensions are initialized
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if (output.usable_geometry.width > 0 and output.usable_geometry.height > 0) {
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output.calculateLayout();
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@ -617,6 +622,10 @@ pub fn manage(output: *Output) void {
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}
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pub fn render(output: *Output) void {
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if (output.bar) |*bar| {
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bar.render();
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}
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||||
|
||||
const seat = output.context.wm.seats.first();
|
||||
const focused = if (seat) |s| s.focused_window else null;
|
||||
|
||||
|
|
@ -670,7 +679,7 @@ fn calculateLayout(output: *Output) void {
|
|||
|
||||
if (active_count == 0) return;
|
||||
|
||||
// We have to use the usable area for the layout so windows don't overlap with widgets
|
||||
// Use the usable area for layout so windows don't overlap the bar
|
||||
const output_x = output.usable_geometry.x;
|
||||
const output_y = output.usable_geometry.y;
|
||||
const output_width = output.usable_geometry.width;
|
||||
|
|
@ -681,14 +690,14 @@ fn calculateLayout(output: *Output) void {
|
|||
if (active_count == 1) {
|
||||
const window: *Window = @fieldParentPtr("active_list_node", active_list.popFirst().?);
|
||||
|
||||
const width = @as(u31, @intFromFloat(@as(f32, @floatFromInt(output_width)) * output.single_window_ratio)) -
|
||||
const width = @as(u31, @intFromFloat(@as(f32, @floatFromInt(output_width)) * output.single_window_ratio)) -|
|
||||
2 * border_width;
|
||||
const x = output_x + @divFloor(output_width - width, 2);
|
||||
|
||||
window.pending_render.position = .{ .x = x, .y = output_y + border_width };
|
||||
window.pending_manage.dimensions = .{
|
||||
.width = width,
|
||||
.height = output_height - 2 * border_width,
|
||||
.height = output_height -| 2 * border_width,
|
||||
};
|
||||
window.pending_manage.maximized = true;
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -56,10 +56,7 @@ pub const PendingManage = struct {
|
|||
};
|
||||
|
||||
pub const PendingRender = struct {
|
||||
position: ?struct {
|
||||
x: i32,
|
||||
y: i32,
|
||||
} = null,
|
||||
position: ?struct { x: i32, y: i32 } = null,
|
||||
|
||||
focused: ?bool = null,
|
||||
|
||||
|
|
|
|||
|
|
@ -146,9 +146,8 @@ fn run(wl_display: *wl.Display, context: *Context) !void {
|
|||
var it = context.wm.outputs.iterator(.forward);
|
||||
while (it.next()) |output| {
|
||||
if (output.bar) |*bar| {
|
||||
bar.render() catch |err| {
|
||||
log.err("Bar timer render failed: {}", .{err});
|
||||
};
|
||||
bar.pending_render.draw = true;
|
||||
context.wm.river_window_manager_v1.manageDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue