parseArgs() contains all of the argument parsing logic in a single fn.
run() handles the event loop. To work with the bar, I had to re-write
the loop to use polling similar to the loop in `beanclock` instead of
just `while (true) dispatch`.
We need to defer config application to the first manage_start event
using a should_manage flag so that all *_support events have arrived
before we try applying the configs
This commit also has two other fixes
- fixes a potential use-after-free by telling InputDevice when a
LibinputDevice is .removed.
- fix logFn (removed "if (scope != .default) return;")
I used kwm to help figure out the manage pattern for the input config.
Link to kwm: https://github.com/kewuaa/kwm
Right now, the support is still incomplete (no way to set config) but
we get the devices and set them up and handle current/support events
for the river_libinput_device_v1 devices.
I used flags.zig from Isaac Freund for parsing basic CLI arguments,
I don't need much else since most configuration is in Kdl.
e967499fb1/common/flags.zig
I also removed some of the duplicated bits for the exe_check step
since I realized I can just use the beansprout executable for all of it.
Mark reused buffers as busy before returning from nextBuffer (before,
they only got marked busy on init).
Re-attach wl_buffer listener after re-initializing a buffer. This lets
the re-inited buffer still get a released event.
Combine scale and translate matrices with multiply instead of overwriting
Use appendAssumeCapacity for pixel conversion loop (since we already
initialized the list with the correct size).
Load wallpaper_image_path from config with tilde expansion (environment
variables are not supported)
On the way for this commit, I also had to:
- Fix wallpaper not rendering on startup by triggering init from
the .wl_output handler, since wl_output.done is lost during the
initial roundtrip
- Re-render wallpapers on config reload when the path changes
- Fix crash in deinitWallpaperLayerSurface when wl_surface is null
This makes the WM run fine even if wallpaper_image fails to load for any
other reason. Right now, it's still just a black background. At some
point, I plan to add the ability to also just set a color as a
background but that's a fairly low priority.
This actually renders a wallpaper for each output using the newly added
Buffer and BufferPool for shared-memory surfaces and creates a
wlr-layer-shell surface per output. Right now, each wallpaper
shares the same wallpaper (though scaled to each).
wl_output globals get added to a HashMap that is used by Output when it
gets an output event.
Fix null-safety in WindowManager when no seats/outputs exist and route
Window dimensions through pending_manage.
Added pixman and zigimg dependencies
Set up in build.zig, added to both exe and exe_check
Add new protocols:
river-layer-shell-v1
wlr-layer-shell-unstable-v1
xdg-shell (dep of wlr-layer-shell-unstable-v1)
Update Context.zig to hold wl_output, wl_shm, and a WallpaperImage
Also re-ordered all of its fields into alphabetical order
Context.create() now takes a Context.Options struct so that it takes
one arg instead of many smaller args.
Added new WallpaperImage.zig, but it's not yet actually used
Keybinds go in a "keybinds" block and follow the format
<command> <modifiers> <keysym> <options>
But there's also a special "tag_bind" command that just takes modifiers
and one of set_output_tags, set_window_tags, toggle_output_tags, and
toggle_window_tags. It will automatically be used to loop through the
1-9 keys on tags 1<<0 to 1<<9, however, you can still implement those
commands individually if you want.
Config goes in $XDG_CONFIG_HOME/beansprout/config.kdl or
$HOME/.config/beansprout/config.kdl
Config is in the kdl format. Right now, the supported options are
```zig
/// Width of window borders in pixels
border_width: u8 = 2,
/// Color of focused window's border in 0xRRGGBBAA or 0xRRGGBB form
border_color_focused: RiverColor = utils.parseRgbaComptime("0x89b4fa"),
/// Color of uffocused windows' borders in 0xRRGGBBAA or 0xRRGGBB form
border_color_unfocused: RiverColor = utils.parseRgbaComptime("0x1e1e2e"),
/// Where a new window should attach, top or bottom of the stack
attach_mode: AttachMode = .top,
/// Should focus change when the cursor moves onto a new window
focus_follows_pointer: bool = true,
/// Should the pointer warp to the center of newly-focused windows
pointer_warp_on_focus_change: bool = true,
```
I plan to add Keybinds shortly. If parsing the configuration fails,
the default config will be used and the WM will continue loading.
Right now, colors are hardcoded in the Config in main.zig.
This commit also adds a couple of new keybinds for navigating between
windows. All keybinds are hardcoded as well right now.