Load wallpaper_image_path from config with tilde expansion (environment variables are not supported) On the way for this commit, I also had to: - Fix wallpaper not rendering on startup by triggering init from the .wl_output handler, since wl_output.done is lost during the initial roundtrip - Re-render wallpapers on config reload when the path changes - Fix crash in deinitWallpaperLayerSurface when wl_surface is null
72 lines
2.6 KiB
Text
72 lines
2.6 KiB
Text
// Whether new windows should go to the top or bottom of the window stack
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attach_mode top
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// Whether mousing over a new window should move focus
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focus_follows_pointer #true
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// Whether the focus should warp to the center of newly-focused windows
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pointer_warp_on_focus_change #true
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// Path to image to use as wallpaper
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// The same image is displayed on all outputs, but scaled separately
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// If this config is missing, then the background is blank black screen
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wallpaper_image_path "~/Pictures/the_valley.png"
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borders {
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width 2
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// 8 or 10 digit hex color
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color_focused "0x89b4fa"
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color_unfocused "0x1e1e2e"
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}
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keybinds {
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// Swap a window
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spawn Mod4 T foot
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// Move focus up or down the windows stack
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focus_next_window Mod4 J
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focus_prev_window Mod4 K
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// Move focus between windows
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focus_next_output Mod4 Period
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focus_prev_output Mod4 Comma
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// Move windows between outputs
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send_to_next_output Mod4+Shift Period
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send_to_prev_output Mod4+Shift Comma
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// Swap the currently-focused window with the current primary
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zoom Mod4 Z
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// Float/unfloat the currently-focused window
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toggle_float Mod4+Shift F
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// Change the primary ratio of the current output
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change_ratio Mod4 H 0.05
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change_ratio Mod4 L -0.05
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// Change the number of windows in the primary side
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increment_primary_count Mod4 I
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decrement_primary_count Mod4 D
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// Reload config file
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reload_config Mod4+Shift R
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// Toggle fullscreen on the currently-focused window
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toggle_fullscreen Mod4 F
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// Close the currently-focused window
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close_window Mod4+Shift Q
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// Move windows up or down the stack
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swap_next Mod4+Shift N
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swap_prev Mod4+Shift P
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// Move floating windows; noop on tiled windows
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move_left Mod4+Shift H 100
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move_down Mod4+Shift J 100
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move_up Mod4+Shift K 100
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move_right Mod4+Shift L 100
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// Resize floating windows; noop on tiled windows
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resize_width Mod4+Alt+Shift H -100
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resize_height Mod4+Alt+Shift J 100
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resize_height Mod4+Alt+Shift K -100
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resize_width Mod4+Alt+Shift L 100
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// Special command to generate keybinds for keys 1-9 and tags 1<<0 through 1<<9
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tag_bind Mod4 set_output_tags
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tag_bind Mod4+Shift set_window_tags
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tag_bind Mod4+Ctrl toggle_output_tags
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tag_bind Mod4+Ctrl+Shift toggle_window_tags
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}
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pointer_binds {
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// Mod4 + Left click to move floating windows;
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// tiled windows will automatically float if moved
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move_window Mod4 BTN_LEFT
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// Mod4 + Right click to resize floating windows;
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// tiled windows will automatically float if resized
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resize_window Mod4 BTN_RIGHT
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}
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