feat: quick scaffolding for game window
Init: Created initial NPC data structures UI: Created basic ncurses TUI for development Types: Created basic helper types
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8 changed files with 159 additions and 22 deletions
80
main.go
80
main.go
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@ -1,10 +1,82 @@
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package main
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import (
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"gitlab.com/stvnliu/ai_game/menu"
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"time"
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. "github.com/gbin/goncurses"
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"gitlab.com/stvnliu/ai_game/menu"
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. "gitlab.com/stvnliu/ai_game/utils/types"
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// "gitlab.com/stvnliu/ai_game/utils/window_helper"
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)
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func main() {
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menu_items := []string{"New game", "Continue", "Exit"}
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menu.CreateMenu(menu_items)
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const (
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INPUT_PROMPT_LENGTH = 40
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INPUT_PROMPT_HEIGHT = 10
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)
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func InputPrompt(scr *Window) string {
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my, mx := scr.MaxYX()
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w, err := NewWindow(INPUT_PROMPT_HEIGHT, INPUT_PROMPT_LENGTH, (my/2)-(INPUT_PROMPT_HEIGHT/2), (mx/2)-(INPUT_PROMPT_LENGTH/2))
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if err != nil {
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panic("Oh no sth went wrong in input!!")
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}
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w.Box(0, 0)
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Echo(true)
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msg := "Game name: "
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w.MovePrint(0, 1, " New game information ")
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w.MovePrint(2, 2, msg)
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w.Move(2, 2+len(msg))
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input, err := w.GetString(16) // character input box
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if err != nil {
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panic("Oh no sth went wrong in input 2!!")
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}
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w.MovePrint(3, 2, input)
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w.Refresh()
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Echo(false)
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for {
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ch := w.GetChar()
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switch Key(ch) {
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case 'q':
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return input
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}
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}
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}
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func NewGame(scr *Window) {
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//_, _ := scr.MaxYX()
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game_name := InputPrompt(scr)
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// create new game state
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// println("Creating new game %v...", game_name)
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game := Game{
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SaveGame: game_name,
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LastSaved: time.Now(),
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}
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my_npcs := MakeNpcs()
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game.DataStored.Npcs = my_npcs
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scr.MovePrintf(1, 2, "Created new game \"%v\"!", game.SaveGame)
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for i:=0; i<len(game.DataStored.Npcs); i++ {
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scr.MovePrintf(2+i, 2, "Initialising \"%v\"...", game.DataStored.Npcs[i].Name)
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scr.MovePrintf(3+i, 2, "Found NPC query string!")
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scr.Refresh()
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}
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// println(game.DataStored.Npcs[0].Name)
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}
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func Continue(scr *Window) {
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// recover state from last save?
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}
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func Exit(scr *Window) {
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// save game state?
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}
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func main() {
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scr, err := Init()
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if err != nil {
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println("Something went wrong with Ncurses! Aborting!")
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return
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}
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menu_items := []GameMenuItem{
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{Name: "New game!", Operation: NewGame},
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{Name: "Continue!", Operation: Continue},
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{Name: "Exit!", Operation: Exit},
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}
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menu.CreateMenu(scr, menu_items)
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}
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