Add interactive move/resize operations using configurable pointer bindings
(Mod4+BTN_LEFT to move, Mod4+BTN_RIGHT to resize). Tiled windows
automatically float when dragged or resized.
Add keyboard commands for floating windows:
- move_up/down/left/right: move by pixel amount
- resize_width/height: resize by pixel amount
- swap_next/swap_prev: swap position in window stack
Fix float dimension initialization when windows first become floating,
and fix clamp crash when resizing windows larger than output bounds.
Update example config with documented keybinds and new pointer_binds block.
As of this commit, there's not-yet a way to resize or move floating
windows, but it's possible to create one and focus through all windows.
Floating windows are always above tiled windows and, if floating window
is focused, that window is always above any another floating windows.
Windows have a separate float_{x, y, width, height} to remember their
floating location if they go from float=>tiled=>float again.
Primary ratio is per-output.
If an output is disconnected/disabled, its windows get sent to the
previous output in the output list. If all outputs are disconnected,
windows are added to an orphan list in the WM. Once an output is
re-added, the orphans are all given to that output.
When a window is sent to a new output, it keeps the same tags as it
had before. I may add an option to take the new output's tags.
- Rename focus_next/focus_prev to focus_next_window/focus_prev_window
- Add focus_next_output/focus_prev_output
- Add send_to_next_output/send_to_prev_output commands to move windows
between outputs
Split Seat.PendingManage.PendingFocus into separate pending output
and pending window structs
Fix window outputs when closing outputs
Keybinds go in a "keybinds" block and follow the format
<command> <modifiers> <keysym> <options>
But there's also a special "tag_bind" command that just takes modifiers
and one of set_output_tags, set_window_tags, toggle_output_tags, and
toggle_window_tags. It will automatically be used to loop through the
1-9 keys on tags 1<<0 to 1<<9, however, you can still implement those
commands individually if you want.
logWarnInvalidNodeArg() can be used for when a node has an invalid type
for its argument.
logDebugSettingNode() prints the configuration name and the value being
set.
Config goes in $XDG_CONFIG_HOME/beansprout/config.kdl or
$HOME/.config/beansprout/config.kdl
Config is in the kdl format. Right now, the supported options are
```zig
/// Width of window borders in pixels
border_width: u8 = 2,
/// Color of focused window's border in 0xRRGGBBAA or 0xRRGGBB form
border_color_focused: RiverColor = utils.parseRgbaComptime("0x89b4fa"),
/// Color of uffocused windows' borders in 0xRRGGBBAA or 0xRRGGBB form
border_color_unfocused: RiverColor = utils.parseRgbaComptime("0x1e1e2e"),
/// Where a new window should attach, top or bottom of the stack
attach_mode: AttachMode = .top,
/// Should focus change when the cursor moves onto a new window
focus_follows_pointer: bool = true,
/// Should the pointer warp to the center of newly-focused windows
pointer_warp_on_focus_change: bool = true,
```
I plan to add Keybinds shortly. If parsing the configuration fails,
the default config will be used and the WM will continue loading.
I added 7 new Commands to XkbKeybinds.Commands, though 3 of them don't
work yet.
The new commands that *work* are
+ set_output_tags: u32,
+ set_window_tags: u32,
+ toggle_output_tags: u32,
+ toggle_window_tags: u32,
They each take a 32-bit value as a bitmask to set (or toggle) tags.
The 3 unimplemented commands are
+ spawn_tagmask: u32,
+ focus_previous_tags,
+ send_to_previous_tags,
and they will all panic if they're used.
For now, default keybinds are hardcoded as part of WindowManager's
initializing in the first \`manage_start\` event. Multi-output support
is not added yet, so this will still all happen on a single Output.
Right now, essentially nothing has changed, there is still no multi-
output support and not even a way to change/set/toggle/view/etc. tags.
However, tags *are* implemented at a core level. Next step is to add
keybinds for the various tag actions.
After that, I will work on multi-output support.
Right now, colors are hardcoded in the Config in main.zig.
This commit also adds a couple of new keybinds for navigating between
windows. All keybinds are hardcoded as well right now.
For now, it's hardcoded to be a right-primary/stack layout (similar to
dwm but with the primary on the right) with the primary window getting
55% of the width of the screen.