Commit graph

21 commits

Author SHA1 Message Date
Ben Buhse
a9473204ad
Convert Bar to use river-shell-surface
I want to implement more functionality to the bar, similar to what
machi has in its bar, but it seems a lot easier to just handle the bar
with the rest of the manage/render loop that rwm and beansprout use.

To do that, I had to convert the bar to use river-shell-surface instead
of zwlr-layer-shell.

In that process, I also removed support for zwlr-layer-shell exclusive
zones. It made calculating the usable area for the layout more annoying.
If someone *really* wants, I would consider adding it back, but the only
thing I can think of that requires exclusive area is a bar, and we don't
really support other bars, so I don't think it's needed.

I also switched a couple of places to use saturating subtraction on
unsigned ints.
2026-02-26 16:34:48 -06:00
Ben Buhse
b921751100
Implement single_window_ratio
This is a new config option that allows the user to set the width ratio
when only a single window is tiled and visible. The main idea is that,
on ultrawides, a single window taking the full width could be ugly.
With this new config, you can make the window take a smaller width.

I also renamed consts to snake_case instead of SCREAMING_CASE and fixed
a bug where the default primary_count and primary_ratio weren't updated
on config reload.
2026-02-25 13:51:39 -06:00
Ben Buhse
8e6c28da7b
Fix some memory leaks 2026-02-22 17:38:28 -06:00
Ben Buhse
7045b21534
Handle {exit_}fullscreen_requested events on Windows 2026-02-19 13:56:37 -06:00
Ben Buhse
9b0bac12ff
Fix text scaling in Bar
Before, we were missing the initial events from the wl_output, including
the scale. This meant that we weren't scaling the bar clock correctly.
To fix it, we just moved the wl_global binding into the .wl_output event

We also got rid of the hashmap of outputs in Globals and Context.
2026-02-16 19:09:33 -06:00
Ben Buhse
5922107579
Implement configuration for the Bar
This adds a few new options for the bar (instead of hardcoding all of
them). fonts, text_color, background_color, positoon, and margins.

Also fixed a couple of bugs when reloading the config and destroying
layer shell and wl surfaces in the wrong order.
2026-02-16 16:07:02 -06:00
Ben Buhse
dbf32e793c
Finish wiring up the TagOverlay
We had to fix a couple of compile errors that weren't showing while it
wasn't wired up (since I never just tried to compile TagOverlay.zig on
its own). We also changed the lifecycle to re-create/destroy the surface
to show/hide it, similar to the way that river-tag-overlay actually did
it.

Finally, I added @branchHint(.cold) to a few places in the event loop
where, if we're in the branch, the wm is definitely exiting, so it's
fine if they're cold (should almost never happen).
2026-02-16 11:33:48 -06:00
Ben Buhse
43ebdd273c
Refactor Bar/Output surfaces into anon struct
Both the wl_surface and layer_surface in each are always expected to
exist at the same time. Since they're optional, it makes more sense to
combine them into a single optional struct.
2026-02-15 18:02:48 -06:00
Ben Buhse
bcc0e9705e
Move Bar.inits() env into Context
Since each bar has its own, it's easier to just share it. This does
create a consistent slight overhead, but may be useful anyways if we
care about the Env more further down the line.
2026-02-15 17:20:59 -06:00
Ben Buhse
5c427234d7
Add layer shell support and fix floating windows
Now, I actually save the river-layer-shell-v1 and keep track of the
non-exclusive area. The layout calculation uses the usable area instead
of the entire output's geometry.

I removed boundary clamping for the floating windows because it was a
bit janky when hitting the edges. I'll probably add it back at some
point. I also made windows default to 75% of the usable area instead of
keeping their tiled size so that maximized windows look decent when
floating for the first time. Finally, since I removed the clamping, I
added a center_float keybind to center a floating window. If you're
cycling through focused windows and one isn't on the screen, you can use
the center_float bind to get the window visible again.

Replaced all divTrunc with divFloor to be consistent. I think they
should all be positive, anyways, so they'd be the same, but I like just
having one.
2026-02-14 11:30:37 -06:00
Ben Buhse
95425aa73f
Rename utils.allocator to utils.gpa
it seems like `gpa` has become pretty much the universally agreed upon
name for your... gpa, so we're renaming.
2026-02-12 14:10:28 -06:00
Ben Buhse
bb612c273e
Add REUSE licensing for non-code files
CC-BY-4.0 for documentation, CC0-1.0 for examples and .gitignore,
HPND for wlr-layer-shell protocol.

Also switch to GPL-3.0-only
2026-02-11 14:50:04 -06:00
Ben Buhse
296f875993
Implement libinput device configuration
We need to defer config application to the first manage_start event
using a should_manage flag so that all *_support events have arrived
before we try applying the configs

This commit also has two other fixes
- fixes a potential use-after-free by telling InputDevice when a
 LibinputDevice is .removed.
- fix logFn (removed "if (scope != .default) return;")

I used kwm to help figure out the manage pattern for the input config.
Link to kwm: https://github.com/kewuaa/kwm
2026-02-10 20:06:17 -06:00
Ben Buhse
72c1f33c28
Implement river-input-management-v1 and river-libinput-config-v1
Right now, the support is still incomplete (no way to set config) but
we get the devices and set them up and handle current/support events
for the river_libinput_device_v1 devices.
2026-02-09 12:55:47 -06:00
Ben Buhse
3c16929a6a
Complete wallpaper support with new config
Load wallpaper_image_path from config with tilde expansion (environment
variables are not supported)

On the way for this commit, I also had to:
- Fix wallpaper not rendering on startup by triggering init from
the .wl_output handler, since wl_output.done is lost during the
initial roundtrip
- Re-render wallpapers on config reload when the path changes
- Fix crash in deinitWallpaperLayerSurface when wl_surface is null
2026-02-07 19:11:10 -06:00
Ben Buhse
00835cea08
Fix crash when wallpaper_image_path is missing
This makes the WM run fine even if wallpaper_image fails to load for any
other reason. Right now, it's still just a black background. At some
point, I plan to add the ability to also just set a color as a
background but that's a fairly low priority.
2026-02-07 17:56:05 -06:00
Ben Buhse
e186a2d017
Implement wallpaper rendering with multi-output support
This actually renders a wallpaper for each output using the newly added
Buffer and BufferPool for shared-memory surfaces and creates a
wlr-layer-shell surface per output. Right now, each wallpaper
shares the same wallpaper (though scaled to each).

wl_output globals get added to a HashMap that is used by Output when it
gets an output event.

Fix null-safety in WindowManager when no seats/outputs exist and route
Window dimensions through pending_manage.
2026-02-07 17:27:24 -06:00
Ben Buhse
fb8817ebf9
Begin work to add wallpaper support to beansprout
Added pixman and zigimg dependencies
Set up in build.zig, added to both exe and exe_check

Add new protocols:
     river-layer-shell-v1
     wlr-layer-shell-unstable-v1
     xdg-shell (dep of wlr-layer-shell-unstable-v1)

Update Context.zig to hold wl_output, wl_shm, and a WallpaperImage
Also re-ordered all of its fields into alphabetical order
Context.create() now takes a Context.Options struct so that it takes
     one arg instead of many smaller args.

Added new WallpaperImage.zig, but it's not yet actually used
2026-02-06 16:37:33 -06:00
Ben Buhse
4157dd67f6
Fix use-after-free by moving config-reload into the manage cycle 2026-01-31 14:08:46 -06:00
Ben Buhse
43e3d268c9
Implement initial config loading
Config goes in $XDG_CONFIG_HOME/beansprout/config.kdl or
$HOME/.config/beansprout/config.kdl

Config is in the kdl format. Right now, the supported options are

```zig
/// Width of window borders in pixels
border_width: u8 = 2,
/// Color of focused window's border in 0xRRGGBBAA or 0xRRGGBB form
border_color_focused: RiverColor = utils.parseRgbaComptime("0x89b4fa"),
/// Color of uffocused windows' borders in 0xRRGGBBAA or 0xRRGGBB form
border_color_unfocused: RiverColor = utils.parseRgbaComptime("0x1e1e2e"),

/// Where a new window should attach, top or bottom of the stack
attach_mode: AttachMode = .top,
/// Should focus change when the cursor moves onto a new window
focus_follows_pointer: bool = true,
/// Should the pointer warp to the center of newly-focused windows
pointer_warp_on_focus_change: bool = true,
```

I plan to add Keybinds shortly. If parsing the configuration fails,
the default config will be used and the WM will continue loading.
2026-01-27 14:54:27 -06:00
Ben Buhse
30231f1149
Refactor initialization and Context struct
I tried to make it a little bit easier to follow and get rid of the
need to call back to context.x.y.z (as much) [I hope]
2026-01-24 17:48:01 -06:00