This is a new config option that allows the user to set the width ratio
when only a single window is tiled and visible. The main idea is that,
on ultrawides, a single window taking the full width could be ugly.
With this new config, you can make the window take a smaller width.
I also renamed consts to snake_case instead of SCREAMING_CASE and fixed
a bug where the default primary_count and primary_ratio weren't updated
on config reload.
One was where WM was assuming that a seat existed during first manage,
but that's not always true, so we have to check that before running the
initialization code. I also split that off into its own function like in
Window.
The other crash was when trying to calculate the layout with the
output's width and/or height equal to zero, it would crash subtracting
the border width.
I discovered both of these when try to restart beansprout without
restarting River.
I found this when trying to restart beansprout after a separate crash.
Basically, the .window handler used to put new
windows on seat.focused_output for new windows,
but after a restart this is still null even when
an output (and windows) already exist.
Windows became orphans with output=null, breaking
the focused_window.output == focused_output assert
This helps us with de-duplication. Previously, if you had host-specific
keybinds on the same key combination, the compositor would choose the
first... which is the opposite of how everything else in our config
handling works.
They should use gpa.destroy() instead of foo.destroy() because (most) of
them have fields that may not be initialized by the first error, so
the foo.destroy() could crash.
This actually renders a wallpaper for each output using the newly added
Buffer and BufferPool for shared-memory surfaces and creates a
wlr-layer-shell surface per output. Right now, each wallpaper
shares the same wallpaper (though scaled to each).
wl_output globals get added to a HashMap that is used by Output when it
gets an output event.
Fix null-safety in WindowManager when no seats/outputs exist and route
Window dimensions through pending_manage.
Add interactive move/resize operations using configurable pointer bindings
(Mod4+BTN_LEFT to move, Mod4+BTN_RIGHT to resize). Tiled windows
automatically float when dragged or resized.
Add keyboard commands for floating windows:
- move_up/down/left/right: move by pixel amount
- resize_width/height: resize by pixel amount
- swap_next/swap_prev: swap position in window stack
Fix float dimension initialization when windows first become floating,
and fix clamp crash when resizing windows larger than output bounds.
Update example config with documented keybinds and new pointer_binds block.
As of this commit, there's not-yet a way to resize or move floating
windows, but it's possible to create one and focus through all windows.
Floating windows are always above tiled windows and, if floating window
is focused, that window is always above any another floating windows.
Windows have a separate float_{x, y, width, height} to remember their
floating location if they go from float=>tiled=>float again.
Primary ratio is per-output.
If an output is disconnected/disabled, its windows get sent to the
previous output in the output list. If all outputs are disconnected,
windows are added to an orphan list in the WM. Once an output is
re-added, the orphans are all given to that output.
When a window is sent to a new output, it keeps the same tags as it
had before. I may add an option to take the new output's tags.
- Rename focus_next/focus_prev to focus_next_window/focus_prev_window
- Add focus_next_output/focus_prev_output
- Add send_to_next_output/send_to_prev_output commands to move windows
between outputs
Split Seat.PendingManage.PendingFocus into separate pending output
and pending window structs
Fix window outputs when closing outputs
Keybinds go in a "keybinds" block and follow the format
<command> <modifiers> <keysym> <options>
But there's also a special "tag_bind" command that just takes modifiers
and one of set_output_tags, set_window_tags, toggle_output_tags, and
toggle_window_tags. It will automatically be used to loop through the
1-9 keys on tags 1<<0 to 1<<9, however, you can still implement those
commands individually if you want.
Config goes in $XDG_CONFIG_HOME/beansprout/config.kdl or
$HOME/.config/beansprout/config.kdl
Config is in the kdl format. Right now, the supported options are
```zig
/// Width of window borders in pixels
border_width: u8 = 2,
/// Color of focused window's border in 0xRRGGBBAA or 0xRRGGBB form
border_color_focused: RiverColor = utils.parseRgbaComptime("0x89b4fa"),
/// Color of uffocused windows' borders in 0xRRGGBBAA or 0xRRGGBB form
border_color_unfocused: RiverColor = utils.parseRgbaComptime("0x1e1e2e"),
/// Where a new window should attach, top or bottom of the stack
attach_mode: AttachMode = .top,
/// Should focus change when the cursor moves onto a new window
focus_follows_pointer: bool = true,
/// Should the pointer warp to the center of newly-focused windows
pointer_warp_on_focus_change: bool = true,
```
I plan to add Keybinds shortly. If parsing the configuration fails,
the default config will be used and the WM will continue loading.
I added 7 new Commands to XkbKeybinds.Commands, though 3 of them don't
work yet.
The new commands that *work* are
+ set_output_tags: u32,
+ set_window_tags: u32,
+ toggle_output_tags: u32,
+ toggle_window_tags: u32,
They each take a 32-bit value as a bitmask to set (or toggle) tags.
The 3 unimplemented commands are
+ spawn_tagmask: u32,
+ focus_previous_tags,
+ send_to_previous_tags,
and they will all panic if they're used.
For now, default keybinds are hardcoded as part of WindowManager's
initializing in the first \`manage_start\` event. Multi-output support
is not added yet, so this will still all happen on a single Output.
Right now, essentially nothing has changed, there is still no multi-
output support and not even a way to change/set/toggle/view/etc. tags.
However, tags *are* implemented at a core level. Next step is to add
keybinds for the various tag actions.
After that, I will work on multi-output support.
Right now, colors are hardcoded in the Config in main.zig.
This commit also adds a couple of new keybinds for navigating between
windows. All keybinds are hardcoded as well right now.
For now, it's hardcoded to be a right-primary/stack layout (similar to
dwm but with the primary on the right) with the primary window getting
55% of the width of the screen.